CMDR CERBERUS0803 profile
(Anaconda)
Federation: None
Empire: Baron
Balance |
|
---|---|
Current assets | 993,779,384 cr |
Credits spent on ships | 188,923,491 cr |
Credits spent on outfitting | 319,088,924 cr |
Credits spent on repairs | 922,796 cr |
Credits spent on fuel | 41,410 cr |
Credits spent on munitions | 177,794 cr |
Insurance claims | 6 |
Total claim costs | 21,868,576 cr |
Combat |
|
Bounties claimed | 5 |
Profit from bounties | 3,076,924 cr |
Combat bonds | 17 |
Profit from combat bonds | 25,540,000 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 14 |
Lifetime fines value | 3,300 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 2,200 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 24 |
Trading profit | 111,278,213 cr |
Commodities traded | 1,553 |
Average profit | 1,101,764 cr |
Highest single transaction | 10,247,264 cr |
Mining |
|
Profits from mining | 55,228,026 cr |
Minerals refined | 329 |
Materials collected | 2,719 |
Exploration |
|
Systems visited | 1,283 |
Profits from exploration | 343,914,199 cr |
Level 2 detailed scans | 10,351 |
Level 3 detailed scans | 10,351 |
Highest payout | 10,803,098 cr |
Total hyperspace distance | 51,187 ly |
Total hyperspace jumps | 1,445 |
Max distance from start | 4,226.71 ly |
Max distance from Sol | 4,351.16 ly |
Max distance from Colonia | 23,227.93 ly |
Approximate time played | 2W 3D 5H 35M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 40 |
Total delivered | 40 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 32,836 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 235 |
Grade 1 upgrades generated | 78 |
Grade 2 upgrades generated | 74 |
Grade 3 upgrades generated | 46 |
Grade 4 upgrades generated | 28 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 16,776,718 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 45M 4S |
Time in gunner role | 18M 24S |