CMDR Snaik profile
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 22,188,284,185 cr |
Credits spent on ships | 2,673,257,721 cr |
Credits spent on outfitting | 9,143,492,659 cr |
Credits spent on repairs | 97,475,565 cr |
Credits spent on fuel | 1,225,766 cr |
Credits spent on munitions | 14,600,950 cr |
Insurance claims | 293 |
Total claim costs | 3,094,444,348 cr |
Combat |
|
Bounties claimed | 7,208 |
Profit from bounties | 892,967,159 cr |
Combat bonds | 4,950 |
Profit from combat bonds | 19,580,935,699 cr |
Assassinations | 112 |
Profit from assassinations | 56,144,291 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 214 |
Crime |
|
Fines issued | 574 |
Lifetime fines value | 29,731,833 cr |
Bounties received/earned | 1,249 |
Lifetime bounty value | 10,617,350 cr |
Highest bounty issued | 891,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1,814,888 cr |
Commodities smuggled | 186 |
Average profit | 201,654 cr |
Highest single transaction | 1,350,258 cr |
Trading |
|
Market network | 147 |
Trading profit | 11,809,877,112 cr |
Commodities traded | 164,802 |
Average profit | 16,799,256 cr |
Highest single transaction | 295,537,814 cr |
Mining |
|
Profits from mining | 3,266,936,884 cr |
Minerals refined | 2,521 |
Materials collected | 36,074 |
Exploration |
|
Systems visited | 8,518 |
Profits from exploration | 639,773,620 cr |
Level 2 detailed scans | 32,144 |
Level 3 detailed scans | 32,144 |
Highest payout | 13,961,700 cr |
Total hyperspace distance | 752,705 ly |
Total hyperspace jumps | 13,767 |
Max distance from start | 31,645.46 ly |
Max distance from Sol | 31,684.37 ly |
Max distance from Colonia | 23,706.30 ly |
Approximate time played | 19W 1D 4H 6M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 4,063 |
Total delivered | 4,063 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 29 |
Total profit | 747,901 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 7,811 |
Grade 1 upgrades generated | 724 |
Grade 2 upgrades generated | 1,003 |
Grade 3 upgrades generated | 1,346 |
Grade 4 upgrades generated | 1,703 |
Grade 5 upgrades generated | 3,035 |
Crew |
|
Crew credits earned | 10,997,538,183 cr |
Crew hired | 7 |
Crew fired | 5 |
Crew lost | 17 |
Multi-Crew |
|
Total time in multi-crew | 1D 5H 17M 46S |
Time in gunner role | 8M 56S |
Time in fighter con role | 14M 30S |