CMDR CMDR Scott Fleming profile
(Imperial Cutter)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 21,959,712,080 cr |
Credits spent on ships | 786,749,428 cr |
Credits spent on outfitting | 2,132,888,000 cr |
Credits spent on repairs | 4,379,137 cr |
Credits spent on fuel | 285,159 cr |
Credits spent on munitions | 1,316,039 cr |
Insurance claims | 19 |
Total claim costs | 60,273,955 cr |
Combat |
|
Bounties claimed | 26 |
Profit from bounties | 5,237,953 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 570,842 cr |
Skimmers killed | 217 |
Crime |
|
Fines issued | 21 |
Lifetime fines value | 2,678,113 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 6,552 cr |
Commodities smuggled | 6 |
Average profit | 6,552 cr |
Highest single transaction | 6,552 cr |
Trading |
|
Market network | 58 |
Trading profit | 1,424,133,064 cr |
Commodities traded | 38,259 |
Average profit | 2,091,238 cr |
Highest single transaction | 69,427,017 cr |
Mining |
|
Profits from mining | 1,054,715,010 cr |
Minerals refined | 23,209 |
Materials collected | 27,168 |
Exploration |
|
Systems visited | 8,182 |
Profits from exploration | 3,088,620,533 cr |
Level 2 detailed scans | 95,164 |
Level 3 detailed scans | 95,164 |
Highest payout | 15,768,433 cr |
Total hyperspace distance | 254,658 ly |
Total hyperspace jumps | 9,329 |
Max distance from start | 44,913.94 ly |
Max distance from Sol | 39,949.09 ly |
Max distance from Colonia | 47,414.57 ly |
Approximate time played | 50W 2D 1H 58M |
Search and Rescue |
|
Total items rescued | 490 |
Total profit | 14,878,547 cr |
Total rescue transactions | 46 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 1,057 |
Grade 1 upgrades generated | 195 |
Grade 2 upgrades generated | 237 |
Grade 3 upgrades generated | 282 |
Grade 4 upgrades generated | 234 |
Grade 5 upgrades generated | 109 |
Crew |
|
Crew credits earned | 31,887,036 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 53M 5S |
Time in gunner role | 4M 11S |
Time in fighter con role | 27M 4S |
Total credits accrued | 5,925,606 cr |