CMDR Marklam Voom profile
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1,022,675,054 cr |
Credits spent on ships | 266,544,340 cr |
Credits spent on outfitting | 150,028,365 cr |
Credits spent on repairs | 1,736,676 cr |
Credits spent on fuel | 64,611 cr |
Credits spent on munitions | 35,707 cr |
Insurance claims | 8 |
Total claim costs | 13,675,543 cr |
Combat |
|
Bounties claimed | 1 |
Profit from bounties | 46,700 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 46,700 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 11 |
Lifetime fines value | 26,942 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 1,250 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 136,374 cr |
Commodities smuggled | 20 |
Average profit | 12,398 cr |
Highest single transaction | 88,955 cr |
Trading |
|
Market network | 52 |
Trading profit | 770,853,275 cr |
Commodities traded | 60,765 |
Average profit | 5,005,541 cr |
Highest single transaction | 46,089,648 cr |
Mining |
|
Profits from mining | 24,537,231 cr |
Minerals refined | 176 |
Materials collected | 5,182 |
Exploration |
|
Systems visited | 1,344 |
Profits from exploration | 241,959,130 cr |
Level 2 detailed scans | 11,332 |
Level 3 detailed scans | 11,332 |
Highest payout | 4,195,300 cr |
Total hyperspace distance | 46,398 ly |
Total hyperspace jumps | 1,644 |
Max distance from start | 1,754.59 ly |
Max distance from Sol | 1,727.96 ly |
Max distance from Colonia | 23,705.84 ly |
Approximate time played | 2W 2D 5H 22M |
Passengers |
|
Total bulk passengers delivered | 82 |
Total VIPs delivered | 42 |
Total delivered | 124 |
Total ejected | 9 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 472,386 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 189 |
Grade 1 upgrades generated | 64 |
Grade 2 upgrades generated | 42 |
Grade 3 upgrades generated | 40 |
Grade 4 upgrades generated | 21 |
Grade 5 upgrades generated | 22 |