CMDR Aneaster profile
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 362,664,327 cr |
Credits spent on ships | 123,478,965 cr |
Credits spent on outfitting | 161,887,609 cr |
Credits spent on repairs | 121,748 cr |
Credits spent on fuel | 38,466 cr |
Credits spent on munitions | 20,098 cr |
Insurance claims | 2 |
Total claim costs | 5,015,708 cr |
Combat |
|
Bounties claimed | 5 |
Profit from bounties | 279,327 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 301,730 cr |
Highest single reward | 23,667 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 2 |
Lifetime fines value | 900 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 900 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 50 |
Trading profit | 189,547,745 cr |
Commodities traded | 16,437 |
Average profit | 2,787,467 cr |
Highest single transaction | 16,493,040 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 861 |
Exploration |
|
Systems visited | 3,189 |
Profits from exploration | 317,938,312 cr |
Level 2 detailed scans | 11,298 |
Level 3 detailed scans | 11,298 |
Highest payout | 6,381,642 cr |
Total hyperspace distance | 214,568 ly |
Total hyperspace jumps | 3,333 |
Max distance from start | 65,248.48 ly |
Approximate time played | 5D 14H 26M |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 13 |
Grade 1 upgrades generated | 4 |
Grade 2 upgrades generated | 1 |
Grade 3 upgrades generated | 2 |
Grade 4 upgrades generated | 3 |
Grade 5 upgrades generated | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 37M 53S |