CMDR Nuclear Himik profile
(Mandalay)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 12,086,345,709 cr |
Credits spent on ships | 1,054,903,425 cr |
Credits spent on outfitting | 2,101,655,439 cr |
Credits spent on repairs | 41,377,757 cr |
Credits spent on fuel | 859,518 cr |
Credits spent on munitions | 3,143,406 cr |
Insurance claims | 61 |
Total claim costs | 346,641,389 cr |
Combat |
|
Bounties claimed | 2,863 |
Profit from bounties | 485,129,847 cr |
Combat bonds | 255 |
Profit from combat bonds | 71,917,733 cr |
Assassinations | 174 |
Profit from assassinations | 200,365,606 cr |
Highest single reward | 1,967,795 cr |
Skimmers killed | 176 |
Crime |
|
Fines issued | 404 |
Lifetime fines value | 3,834,892 cr |
Bounties received/earned | 464 |
Lifetime bounty value | 3,597,600 cr |
Highest bounty issued | 537,700 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 1,589,297 cr |
Commodities smuggled | 537 |
Average profit | 44,147 cr |
Highest single transaction | 552,096 cr |
Trading |
|
Market network | 243 |
Trading profit | 3,180,009,459 cr |
Commodities traded | 212,967 |
Average profit | 2,606,565 cr |
Highest single transaction | 37,243,244 cr |
Mining |
|
Profits from mining | 14,072,915 cr |
Minerals refined | 5,572 |
Materials collected | 31,853 |
Exploration |
|
Systems visited | 24,605 |
Profits from exploration | 9,898,227,664 cr |
Level 2 detailed scans | 225,079 |
Level 3 detailed scans | 225,077 |
Highest payout | 30,343,867 cr |
Total hyperspace distance | 1,594,394 ly |
Total hyperspace jumps | 28,349 |
Max distance from start | 65,325.15 ly |
Max distance from Sol | 65,356.04 ly |
Max distance from Colonia | 46,326.45 ly |
Approximate time played | 15W 4D 10H 59M |
Passengers |
|
Total bulk passengers delivered | 1,694 |
Total VIPs delivered | 2,267 |
Total delivered | 3,961 |
Total ejected | 58 |
Search and Rescue |
|
Total items rescued | 747 |
Total profit | 17,332,996 cr |
Total rescue transactions | 163 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1,919 |
Grade 1 upgrades generated | 331 |
Grade 2 upgrades generated | 355 |
Grade 3 upgrades generated | 456 |
Grade 4 upgrades generated | 399 |
Grade 5 upgrades generated | 378 |
Crew |
|
Crew credits earned | 2,524,718,223 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 22 |
Multi-Crew |
|
Total time in multi-crew | 2H 59M 24S |
Time in gunner role | 37M 15S |
Time in fighter con role | 1H 18M 11S |
Total credits accrued | 7,646,899 cr |