CMDR Nuclear Himik profile
(Anaconda)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11,607,008,960 cr |
Credits spent on ships | 1,021,160,068 cr |
Credits spent on outfitting | 2,077,592,418 cr |
Credits spent on repairs | 39,093,204 cr |
Credits spent on fuel | 800,716 cr |
Credits spent on munitions | 2,951,691 cr |
Insurance claims | 53 |
Total claim costs | 284,328,816 cr |
Combat |
|
Bounties claimed | 2,573 |
Profit from bounties | 439,520,333 cr |
Combat bonds | 255 |
Profit from combat bonds | 71,917,733 cr |
Assassinations | 174 |
Profit from assassinations | 200,365,606 cr |
Highest single reward | 1,849,591 cr |
Skimmers killed | 176 |
Crime |
|
Fines issued | 398 |
Lifetime fines value | 3,833,092 cr |
Bounties received/earned | 399 |
Lifetime bounty value | 2,836,700 cr |
Highest bounty issued | 537,700 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 1,520,995 cr |
Commodities smuggled | 463 |
Average profit | 43,457 cr |
Highest single transaction | 552,096 cr |
Trading |
|
Market network | 218 |
Trading profit | 3,128,513,069 cr |
Commodities traded | 200,643 |
Average profit | 2,923,844 cr |
Highest single transaction | 37,243,244 cr |
Mining |
|
Profits from mining | 14,072,915 cr |
Minerals refined | 5,572 |
Materials collected | 30,657 |
Exploration |
|
Systems visited | 24,140 |
Profits from exploration | 9,850,381,618 cr |
Level 2 detailed scans | 223,529 |
Level 3 detailed scans | 223,527 |
Highest payout | 30,343,867 cr |
Total hyperspace distance | 1,562,568 ly |
Total hyperspace jumps | 27,629 |
Max distance from start | 65,325.15 ly |
Max distance from Sol | 65,356.04 ly |
Max distance from Colonia | 46,326.45 ly |
Approximate time played | 15W 10H 44M |
Passengers |
|
Total bulk passengers delivered | 1,453 |
Total VIPs delivered | 1,907 |
Total delivered | 3,360 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 327 |
Total profit | 7,695,012 cr |
Total rescue transactions | 85 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1,698 |
Grade 1 upgrades generated | 314 |
Grade 2 upgrades generated | 325 |
Grade 3 upgrades generated | 411 |
Grade 4 upgrades generated | 343 |
Grade 5 upgrades generated | 305 |
Crew |
|
Crew credits earned | 2,452,732,934 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 20 |
Multi-Crew |
|
Total time in multi-crew | 2H 59M 24S |
Time in gunner role | 37M 15S |
Time in fighter con role | 1H 18M 11S |
Total credits accrued | 7,646,899 cr |