CMDR Nuclear Himik profile
(Krait Mk II)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11,548,011,150 cr |
Credits spent on ships | 1,054,903,425 cr |
Credits spent on outfitting | 2,101,652,745 cr |
Credits spent on repairs | 39,818,424 cr |
Credits spent on fuel | 833,478 cr |
Credits spent on munitions | 2,973,176 cr |
Insurance claims | 56 |
Total claim costs | 302,775,618 cr |
Combat |
|
Bounties claimed | 2,673 |
Profit from bounties | 460,077,259 cr |
Combat bonds | 255 |
Profit from combat bonds | 71,917,733 cr |
Assassinations | 174 |
Profit from assassinations | 200,365,606 cr |
Highest single reward | 1,967,795 cr |
Skimmers killed | 176 |
Crime |
|
Fines issued | 400 |
Lifetime fines value | 3,833,742 cr |
Bounties received/earned | 410 |
Lifetime bounty value | 3,187,000 cr |
Highest bounty issued | 537,700 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 1,520,995 cr |
Commodities smuggled | 463 |
Average profit | 43,457 cr |
Highest single transaction | 552,096 cr |
Trading |
|
Market network | 228 |
Trading profit | 3,137,125,205 cr |
Commodities traded | 204,233 |
Average profit | 2,811,044 cr |
Highest single transaction | 37,243,244 cr |
Mining |
|
Profits from mining | 14,072,915 cr |
Minerals refined | 5,572 |
Materials collected | 31,205 |
Exploration |
|
Systems visited | 24,459 |
Profits from exploration | 9,881,960,689 cr |
Level 2 detailed scans | 224,241 |
Level 3 detailed scans | 224,239 |
Highest payout | 30,343,867 cr |
Total hyperspace distance | 1,585,092 ly |
Total hyperspace jumps | 28,114 |
Max distance from start | 65,325.15 ly |
Max distance from Sol | 65,356.04 ly |
Max distance from Colonia | 46,326.45 ly |
Approximate time played | 15W 2D 14H 27M |
Passengers |
|
Total bulk passengers delivered | 1,694 |
Total VIPs delivered | 2,204 |
Total delivered | 3,898 |
Total ejected | 58 |
Search and Rescue |
|
Total items rescued | 492 |
Total profit | 11,672,156 cr |
Total rescue transactions | 108 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1,832 |
Grade 1 upgrades generated | 328 |
Grade 2 upgrades generated | 345 |
Grade 3 upgrades generated | 441 |
Grade 4 upgrades generated | 375 |
Grade 5 upgrades generated | 343 |
Crew |
|
Crew credits earned | 2,469,152,888 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 21 |
Multi-Crew |
|
Total time in multi-crew | 2H 59M 24S |
Time in gunner role | 37M 15S |
Time in fighter con role | 1H 18M 11S |
Total credits accrued | 7,646,899 cr |