CMDR Beekhool profile
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 7,175,463,321 cr |
Credits spent on ships | 1,264,208,620 cr |
Credits spent on outfitting | 2,650,390,716 cr |
Credits spent on repairs | 4,428,770 cr |
Credits spent on fuel | 442,817 cr |
Credits spent on munitions | 1,248,667 cr |
Insurance claims | 21 |
Total claim costs | 67,258,212 cr |
Combat |
|
Bounties claimed | 1,026 |
Profit from bounties | 101,475,291 cr |
Combat bonds | 177 |
Profit from combat bonds | 376,070,265 cr |
Assassinations | 40 |
Profit from assassinations | 19,504,555 cr |
Highest single reward | 1,250,878 cr |
Skimmers killed | 173 |
Crime |
|
Fines issued | 99 |
Lifetime fines value | 816,132 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 58,300 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 477,966 cr |
Commodities smuggled | 28 |
Average profit | 34,140 cr |
Highest single transaction | 178,320 cr |
Trading |
|
Market network | 74 |
Trading profit | 1,834,202,973 cr |
Commodities traded | 93,112 |
Average profit | 5,678,647 cr |
Highest single transaction | 117,278,104 cr |
Mining |
|
Profits from mining | 228,482,457 cr |
Minerals refined | 1,791 |
Materials collected | 11,214 |
Exploration |
|
Systems visited | 5,539 |
Profits from exploration | 1,549,208,935 cr |
Level 2 detailed scans | 29,627 |
Level 3 detailed scans | 29,626 |
Highest payout | 18,936,325 cr |
Total hyperspace distance | 231,095 ly |
Total hyperspace jumps | 7,440 |
Max distance from start | 35,540.68 ly |
Max distance from Sol | 35,569.15 ly |
Max distance from Colonia | 29,278.27 ly |
Approximate time played | 6W 21H 51M |
Passengers |
|
Total bulk passengers delivered | 510 |
Total VIPs delivered | 2,511 |
Total delivered | 3,021 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 66 |
Total profit | 1,853,932 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,585 |
Grade 1 upgrades generated | 364 |
Grade 2 upgrades generated | 380 |
Grade 3 upgrades generated | 394 |
Grade 4 upgrades generated | 252 |
Grade 5 upgrades generated | 195 |
Crew |
|
Crew credits earned | 69,142,783 cr |
Crew hired | 6 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 13M 5S |
Time in gunner role | 12M 12S |
Total credits accrued | 267,578 cr |