CMDR Barcid profile
(Krait Phantom)
Federation: None
Empire: Outsider
Balance |
|
---|---|
Current assets | 450,964,843 cr |
Credits spent on ships | 346,573,489 cr |
Credits spent on outfitting | 391,511,711 cr |
Credits spent on repairs | 821,597 cr |
Credits spent on fuel | 44,199 cr |
Credits spent on munitions | 290,045 cr |
Insurance claims | 8 |
Total claim costs | 540,587 cr |
Combat |
|
Bounties claimed | 101 |
Profit from bounties | 2,188,897 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 672,517 cr |
Highest single reward | 1,031,213 cr |
Skimmers killed | 30 |
Crime |
|
Fines issued | 31 |
Lifetime fines value | 61,250 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 750 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 155,427 cr |
Commodities smuggled | 43 |
Average profit | 11,102 cr |
Highest single transaction | 31,974 cr |
Trading |
|
Market network | 30 |
Trading profit | 106,387,612 cr |
Commodities traded | 1,835 |
Average profit | 1,222,846 cr |
Highest single transaction | 26,698,227 cr |
Mining |
|
Profits from mining | 104,991,310 cr |
Minerals refined | 436 |
Materials collected | 1,040 |
Exploration |
|
Systems visited | 2,004 |
Profits from exploration | 318,508,199 cr |
Level 2 detailed scans | 13,338 |
Level 3 detailed scans | 13,365 |
Highest payout | 6,768,546 cr |
Total hyperspace distance | 56,429 ly |
Total hyperspace jumps | 2,266 |
Max distance from start | 8,527.62 ly |
Max distance from Sol | 8,598.31 ly |
Max distance from Colonia | 22,442.77 ly |
Approximate time played | 2W 3H 49M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 41 |
Total delivered | 47 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 361,380 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 30 |
Grade 1 upgrades generated | 11 |
Grade 2 upgrades generated | 6 |
Grade 3 upgrades generated | 7 |
Grade 4 upgrades generated | 6 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |