CMDR Aclamendo profile
(Mandalay)
Federation: Cadet
Empire: Prince
Balance |
|
---|---|
Current assets | 13,417,902,908 cr |
Credits spent on ships | 1,229,874,683 cr |
Credits spent on outfitting | 2,042,722,987 cr |
Credits spent on repairs | 8,756,310 cr |
Credits spent on fuel | 201,214 cr |
Credits spent on munitions | 132,465 cr |
Insurance claims | 5 |
Total claim costs | 43,885,757 cr |
Combat |
|
Bounties claimed | 2,738 |
Profit from bounties | 174,890,473 cr |
Combat bonds | 74 |
Profit from combat bonds | 2,756,840 cr |
Assassinations | 1 |
Profit from assassinations | 114,062 cr |
Highest single reward | 806,454 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 247,300 cr |
Bounties received/earned | 30 |
Lifetime bounty value | 26,000 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 58 |
Trading profit | 12,626,875,021 cr |
Commodities traded | 275,785 |
Average profit | 23,690,197 cr |
Highest single transaction | 120,775,725 cr |
Mining |
|
Profits from mining | 196,543,704 cr |
Minerals refined | 624 |
Materials collected | 6,413 |
Exploration |
|
Systems visited | 5,484 |
Profits from exploration | 1,091,895,378 cr |
Level 2 detailed scans | 25,070 |
Level 3 detailed scans | 25,070 |
Highest payout | 16,888,040 cr |
Total hyperspace distance | 301,065 ly |
Total hyperspace jumps | 6,296 |
Max distance from start | 44,156.40 ly |
Max distance from Sol | 44,193.56 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 4W 3D 18H 41M |
Passengers |
|
Total bulk passengers delivered | 253 |
Total VIPs delivered | 0 |
Total delivered | 253 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 250 |
Grade 1 upgrades generated | 67 |
Grade 2 upgrades generated | 49 |
Grade 3 upgrades generated | 56 |
Grade 4 upgrades generated | 42 |
Grade 5 upgrades generated | 36 |
Crew |
|
Crew credits earned | 893,440,623 cr |
Crew hired | 6 |
Crew fired | 6 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 6M 43S |
Time in gunner role | 12M 38S |