CMDR Helium7 profile
(Anaconda)
Federation: Cadet
Empire: Duke
Balance |
|
---|---|
Current assets | 1,201,120,849 cr |
Credits spent on ships | 781,139,003 cr |
Credits spent on outfitting | 743,955,977 cr |
Credits spent on repairs | 17,022,083 cr |
Credits spent on fuel | 152,928 cr |
Credits spent on munitions | 885,145 cr |
Insurance claims | 57 |
Total claim costs | 140,449,328 cr |
Combat |
|
Bounties claimed | 126 |
Profit from bounties | 4,311,862 cr |
Combat bonds | 9 |
Profit from combat bonds | 216,983 cr |
Assassinations | 2 |
Profit from assassinations | 912,948 cr |
Highest single reward | 133,780 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 908 |
Lifetime fines value | 452,564,187 cr |
Bounties received/earned | 35 |
Lifetime bounty value | 11,680 cr |
Highest bounty issued | 1,500 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 351,411,851 cr |
Commodities smuggled | 42,826 |
Average profit | 666,816 cr |
Highest single transaction | 787,968 cr |
Trading |
|
Market network | 53 |
Trading profit | 6,308,245 cr |
Commodities traded | 3,738 |
Average profit | 20,819 cr |
Highest single transaction | 253,552 cr |
Mining |
|
Profits from mining | 95,446 cr |
Minerals refined | 50 |
Materials collected | 6,800 |
Exploration |
|
Systems visited | 14,080 |
Profits from exploration | 542,270,633 cr |
Level 2 detailed scans | 23,918 |
Level 3 detailed scans | 23,114 |
Highest payout | 2,824,978 cr |
Total hyperspace distance | 559,871 ly |
Total hyperspace jumps | 15,961 |
Max distance from start | 65,229.64 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 9W 16H 21M |
Passengers |
|
Total bulk passengers delivered | 898 |
Total VIPs delivered | 3,134 |
Total delivered | 4,032 |
Total ejected | 95 |
Search and Rescue |
|
Total items rescued | 105 |
Total profit | 1,395,489 cr |
Total rescue transactions | 31 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 281 |
Grade 1 upgrades generated | 51 |
Grade 2 upgrades generated | 67 |
Grade 3 upgrades generated | 94 |
Grade 4 upgrades generated | 43 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew credits earned | 119,035,451 cr |
Crew hired | 8 |
Crew fired | 1 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 16H 55M 26S |
Time in gunner role | 2H 14M 20S |
Time in fighter con role | 2H 34M 45S |
Total credits accrued | 708,382 cr |