CMDR Mr.Lackey profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,047,792,509 cr |
Credits spent on ships | 850,087,031 cr |
Credits spent on outfitting | 1,775,359,061 cr |
Credits spent on repairs | 20,459,698 cr |
Credits spent on fuel | 115,182 cr |
Credits spent on munitions | 632,372 cr |
Insurance claims | 34 |
Total claim costs | 242,683,974 cr |
Combat |
|
Bounties claimed | 431 |
Profit from bounties | 63,844,766 cr |
Combat bonds | 580 |
Profit from combat bonds | 137,048,362 cr |
Assassinations | 1 |
Profit from assassinations | 176,815 cr |
Highest single reward | 305,625 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 51 |
Lifetime fines value | 71,697 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 1,100 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 3,699 cr |
Commodities smuggled | 28 |
Average profit | 740 cr |
Highest single transaction | 3,417 cr |
Trading |
|
Market network | 79 |
Trading profit | 1,410,479,058 cr |
Commodities traded | 33,888 |
Average profit | 8,296,936 cr |
Highest single transaction | 167,340,096 cr |
Mining |
|
Profits from mining | 944,249,379 cr |
Minerals refined | 1,623 |
Materials collected | 9,342 |
Exploration |
|
Systems visited | 5,054 |
Profits from exploration | 610,463,181 cr |
Level 2 detailed scans | 37,093 |
Level 3 detailed scans | 37,093 |
Highest payout | 9,877,606 cr |
Total hyperspace distance | 249,898 ly |
Total hyperspace jumps | 5,851 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 3W 6D 17H 22M |
Passengers |
|
Total bulk passengers delivered | 887 |
Total VIPs delivered | 0 |
Total delivered | 887 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 36,501 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1,150 |
Grade 1 upgrades generated | 306 |
Grade 2 upgrades generated | 310 |
Grade 3 upgrades generated | 292 |
Grade 4 upgrades generated | 192 |
Grade 5 upgrades generated | 50 |
Crew |
|
Crew credits earned | 32,680,675 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 22M 49S |
Time in gunner role | 43M 28S |