CMDR Filyr profile
(Fer-de-Lance)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3,924,762,828 cr |
Credits spent on ships | 649,316,027 cr |
Credits spent on outfitting | 1,246,950,918 cr |
Credits spent on repairs | 19,873,166 cr |
Credits spent on fuel | 574,781 cr |
Credits spent on munitions | 3,041,439 cr |
Insurance claims | 43 |
Total claim costs | 273,027,157 cr |
Combat |
|
Bounties claimed | 1,772 |
Profit from bounties | 220,846,678 cr |
Combat bonds | 2,361 |
Profit from combat bonds | 97,322,847 cr |
Assassinations | 233 |
Profit from assassinations | 169,953,296 cr |
Highest single reward | 420,725 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 202 |
Lifetime fines value | 41,163,509 cr |
Bounties received/earned | 267 |
Lifetime bounty value | 29,167,850 cr |
Highest bounty issued | 2,041,300 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 240,084 cr |
Commodities smuggled | 103 |
Average profit | 20,007 cr |
Highest single transaction | 104,784 cr |
Trading |
|
Market network | 103 |
Trading profit | 1,860,786,883 cr |
Commodities traded | 114,549 |
Average profit | 2,340,612 cr |
Highest single transaction | 316,683,072 cr |
Mining |
|
Profits from mining | 1,574,614,749 cr |
Minerals refined | 2,065 |
Materials collected | 21,002 |
Exploration |
|
Systems visited | 3,028 |
Profits from exploration | 271,252,345 cr |
Level 2 detailed scans | 10,414 |
Level 3 detailed scans | 10,049 |
Highest payout | 4,181,359 cr |
Total hyperspace distance | 154,845 ly |
Total hyperspace jumps | 7,744 |
Max distance from start | 5,160.63 ly |
Max distance from Sol | 16,703.84 ly |
Max distance from Colonia | 22,618.92 ly |
Approximate time played | 6W 1D 19H 8M |
Passengers |
|
Total bulk passengers delivered | 36 |
Total VIPs delivered | 589 |
Total delivered | 625 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 58,395 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2,160 |
Grade 1 upgrades generated | 282 |
Grade 2 upgrades generated | 305 |
Grade 3 upgrades generated | 428 |
Grade 4 upgrades generated | 403 |
Grade 5 upgrades generated | 742 |
Crew |
|
Crew credits earned | 220,882,301 cr |
Crew hired | 1 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1H 51M 42S |
Time in gunner role | 6M 46S |
Time in fighter con role | 15M 12S |
Total credits accrued | 3,149,599 cr |