CMDR sharkusatom profile
(Hauler)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 22,033,815,746 cr |
Credits spent on ships | 4,402,517,212 cr |
Credits spent on outfitting | 11,179,283,405 cr |
Credits spent on repairs | 68,297,454 cr |
Credits spent on fuel | 1,006,996 cr |
Credits spent on munitions | 8,400,344 cr |
Insurance claims | 96 |
Total claim costs | 286,851,414 cr |
Combat |
|
Bounties claimed | 10,950 |
Profit from bounties | 716,117,056 cr |
Combat bonds | 1,051 |
Profit from combat bonds | 308,772,846 cr |
Assassinations | 601 |
Profit from assassinations | 385,271,830 cr |
Highest single reward | 1,965,108 cr |
Skimmers killed | 1,742 |
Crime |
|
Fines issued | 412 |
Lifetime fines value | 1,517,636 cr |
Bounties received/earned | 709 |
Lifetime bounty value | 1,477,050 cr |
Highest bounty issued | 38,000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 597,826 cr |
Commodities smuggled | 151 |
Average profit | 14,234 cr |
Highest single transaction | 162,393 cr |
Trading |
|
Market network | 318 |
Trading profit | 15,511,261,615 cr |
Commodities traded | 225,318 |
Average profit | 8,560,299 cr |
Highest single transaction | 611,751,888 cr |
Mining |
|
Profits from mining | 5,193,117,174 cr |
Minerals refined | 9,738 |
Materials collected | 69,024 |
Exploration |
|
Systems visited | 19,941 |
Profits from exploration | 4,182,473,625 cr |
Level 2 detailed scans | 89,085 |
Level 3 detailed scans | 161,299 |
Highest payout | 19,297,104 cr |
Total hyperspace distance | 1,576,311 ly |
Total hyperspace jumps | 28,043 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 31W 5D 1H 33M |
Passengers |
|
Total bulk passengers delivered | 10,259 |
Total VIPs delivered | 703 |
Total delivered | 10,962 |
Total ejected | 76 |
Search and Rescue |
|
Total items rescued | 42 |
Total profit | 716,873 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 6,736 |
Grade 1 upgrades generated | 751 |
Grade 2 upgrades generated | 857 |
Grade 3 upgrades generated | 1,318 |
Grade 4 upgrades generated | 1,575 |
Grade 5 upgrades generated | 2,235 |
Crew |
|
Crew credits earned | 1,359,986,755 cr |
Crew hired | 106 |
Crew fired | 96 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 3H 51M 12S |
Time in gunner role | 14M 40S |
Total credits accrued | 1,651,986 cr |