CMDR sharkusatom profile

(Mandalay)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 28,786,037,040 cr |
Credits spent on ships | 4,805,341,313 cr |
Credits spent on outfitting | 12,683,705,924 cr |
Credits spent on repairs | 71,888,844 cr |
Credits spent on fuel | 1,097,335 cr |
Credits spent on munitions | 9,155,799 cr |
Insurance claims | 103 |
Total claim costs | 323,165,123 cr |
Combat |
|
Bounties claimed | 10,997 |
Profit from bounties | 727,254,383 cr |
Combat bonds | 1,163 |
Profit from combat bonds | 583,196,287 cr |
Assassinations | 601 |
Profit from assassinations | 385,271,830 cr |
Highest single reward | 1,965,108 cr |
Skimmers killed | 1,742 |
Crime |
|
Fines issued | 417 |
Lifetime fines value | 1,519,336 cr |
Bounties received/earned | 711 |
Lifetime bounty value | 1,477,700 cr |
Highest bounty issued | 38,000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 597,826 cr |
Commodities smuggled | 151 |
Average profit | 14,234 cr |
Highest single transaction | 162,393 cr |
Trading |
|
Market network | 325 |
Trading profit | 15,642,641,555 cr |
Commodities traded | 229,519 |
Average profit | 8,492,205 cr |
Highest single transaction | 611,751,888 cr |
Mining |
|
Profits from mining | 5,193,117,174 cr |
Minerals refined | 9,738 |
Materials collected | 73,372 |
Exploration |
|
Systems visited | 21,644 |
Profits from exploration | 4,816,475,726 cr |
Level 2 detailed scans | 100,922 |
Level 3 detailed scans | 173,136 |
Highest payout | 19,297,104 cr |
Total hyperspace distance | 1,841,439 ly |
Total hyperspace jumps | 30,219 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 33W 3D 7H 39M |
Passengers |
|
Total bulk passengers delivered | 11,542 |
Total VIPs delivered | 730 |
Total delivered | 12,272 |
Total ejected | 78 |
Search and Rescue |
|
Total items rescued | 50 |
Total profit | 1,630,217 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 7,771 |
Grade 1 upgrades generated | 851 |
Grade 2 upgrades generated | 987 |
Grade 3 upgrades generated | 1,519 |
Grade 4 upgrades generated | 1,837 |
Grade 5 upgrades generated | 2,577 |
Crew |
|
Crew credits earned | 1,991,131,935 cr |
Crew hired | 106 |
Crew fired | 96 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 4H 48M 5S |
Time in gunner role | 14M 40S |
Total credits accrued | 1,651,986 cr |