CMDR heypete profile
(Imperial Cutter)
Federation: Ensign
Empire: Prince
Balance |
|
---|---|
Current assets | 2,535,955,890 cr |
Credits spent on ships | 774,035,777 cr |
Credits spent on outfitting | 1,499,321,111 cr |
Credits spent on repairs | 10,545,579 cr |
Credits spent on fuel | 250,494 cr |
Credits spent on munitions | 713,282 cr |
Insurance claims | 51 |
Total claim costs | 120,879,752 cr |
Combat |
|
Bounties claimed | 2,328 |
Profit from bounties | 92,945,196 cr |
Combat bonds | 95 |
Profit from combat bonds | 2,102,097 cr |
Assassinations | 5 |
Profit from assassinations | 1,308,480 cr |
Highest single reward | 0 cr |
Skimmers killed | 405 |
Crime |
|
Fines issued | 111 |
Lifetime fines value | 5,522,835 cr |
Bounties received/earned | 352 |
Lifetime bounty value | 43,080 cr |
Highest bounty issued | 800 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 4,014 cr |
Commodities smuggled | 13 |
Average profit | 669 cr |
Highest single transaction | 1,638 cr |
Trading |
|
Market network | 112 |
Trading profit | 254,739,130 cr |
Commodities traded | 107,106 |
Average profit | 447,696 cr |
Highest single transaction | 55,426,816 cr |
Mining |
|
Profits from mining | 55,462,091 cr |
Minerals refined | 78 |
Materials collected | 4,466 |
Exploration |
|
Systems visited | 6,350 |
Profits from exploration | 645,295,766 cr |
Level 2 detailed scans | 6,744 |
Level 3 detailed scans | 25,324 |
Highest payout | 3,802,474 cr |
Total hyperspace distance | 265,282 ly |
Total hyperspace jumps | 7,599 |
Max distance from start | 65,280.39 ly |
Max distance from Sol | 56,965.79 ly |
Max distance from Colonia | 38,125.92 ly |
Approximate time played | 3W 4D 2H 49M |
Passengers |
|
Total bulk passengers delivered | 954 |
Total VIPs delivered | 326 |
Total delivered | 1,280 |
Total ejected | 2 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 267 |
Grade 1 upgrades generated | 89 |
Grade 2 upgrades generated | 42 |
Grade 3 upgrades generated | 75 |
Grade 4 upgrades generated | 29 |
Grade 5 upgrades generated | 32 |
Crew |
|
Crew credits earned | 38,991,389 cr |
Crew hired | 12 |
Crew fired | 8 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1H 15M 18S |
Time in gunner role | 12M 46S |
Time in fighter con role | 9M 51S |
Total credits accrued | 549,800 cr |