CMDR Goldor profile
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 15,311,028,448 cr |
Credits spent on ships | 2,761,712,694 cr |
Credits spent on outfitting | 6,870,036,360 cr |
Credits spent on repairs | 55,280,187 cr |
Credits spent on fuel | 2,279,689 cr |
Credits spent on munitions | 20,247,394 cr |
Insurance claims | 72 |
Total claim costs | 561,432,766 cr |
Combat |
|
Bounties claimed | 6,466 |
Profit from bounties | 417,382,850 cr |
Combat bonds | 11,316 |
Profit from combat bonds | 537,975,287 cr |
Assassinations | 73 |
Profit from assassinations | 34,255,863 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 428 |
Crime |
|
Fines issued | 2,309 |
Lifetime fines value | 4,591,473 cr |
Bounties received/earned | 6,403 |
Lifetime bounty value | 375,405,850 cr |
Highest bounty issued | 4,336,900 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 5,502,131 cr |
Commodities smuggled | 2,480 |
Average profit | 85,971 cr |
Highest single transaction | 1,908,300 cr |
Trading |
|
Market network | 638 |
Trading profit | 11,531,837,169 cr |
Commodities traded | 1,251,604 |
Average profit | 2,468,287 cr |
Highest single transaction | 382,433,664 cr |
Mining |
|
Profits from mining | 3,655,337,416 cr |
Minerals refined | 23,432 |
Materials collected | 57,437 |
Exploration |
|
Systems visited | 11,600 |
Profits from exploration | 1,071,537,830 cr |
Level 2 detailed scans | 28,468 |
Level 3 detailed scans | 53,762 |
Highest payout | 18,307,229 cr |
Total hyperspace distance | 656,926 ly |
Total hyperspace jumps | 22,775 |
Max distance from start | 65,547.87 ly |
Max distance from Sol | 65,592.80 ly |
Max distance from Colonia | 46,518.36 ly |
Approximate time played | 45W 6D 42M |
Passengers |
|
Total bulk passengers delivered | 1,583 |
Total VIPs delivered | 283 |
Total delivered | 1,866 |
Total ejected | 265 |
Search and Rescue |
|
Total items rescued | 260 |
Total profit | 6,316,804 cr |
Total rescue transactions | 71 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 3,975 |
Grade 1 upgrades generated | 439 |
Grade 2 upgrades generated | 558 |
Grade 3 upgrades generated | 889 |
Grade 4 upgrades generated | 1,036 |
Grade 5 upgrades generated | 1,053 |
Crew |
|
Crew credits earned | 552,961,267 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 6M 58S |