CMDR Huskypuku profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9,928,568,172 cr |
Credits spent on ships | 1,488,879,099 cr |
Credits spent on outfitting | 3,793,103,910 cr |
Credits spent on repairs | 15,934,156 cr |
Credits spent on fuel | 252,253 cr |
Credits spent on munitions | 1,145,373 cr |
Insurance claims | 46 |
Total claim costs | 270,144,975 cr |
Combat |
|
Bounties claimed | 992 |
Profit from bounties | 204,635,161 cr |
Combat bonds | 1,156 |
Profit from combat bonds | 148,252,163 cr |
Assassinations | 35 |
Profit from assassinations | 33,138,352 cr |
Highest single reward | 324,607 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 111 |
Lifetime fines value | 12,584,054 cr |
Bounties received/earned | 113 |
Lifetime bounty value | 331,200 cr |
Highest bounty issued | 68,300 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 6,006,037 cr |
Commodities smuggled | 2,313 |
Average profit | 375,377 cr |
Highest single transaction | 749,088 cr |
Trading |
|
Market network | 62 |
Trading profit | 528,089,420 cr |
Commodities traded | 15,667 |
Average profit | 2,614,304 cr |
Highest single transaction | 150,861,596 cr |
Mining |
|
Profits from mining | 1,390,212,655 cr |
Minerals refined | 2,547 |
Materials collected | 16,557 |
Exploration |
|
Systems visited | 4,769 |
Profits from exploration | 762,108,289 cr |
Level 2 detailed scans | 30,107 |
Level 3 detailed scans | 30,107 |
Highest payout | 12,346,677 cr |
Total hyperspace distance | 220,247 ly |
Total hyperspace jumps | 6,051 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 26,079.09 ly |
Approximate time played | 8W 14H 54M |
Passengers |
|
Total bulk passengers delivered | 8,907 |
Total VIPs delivered | 0 |
Total delivered | 8,907 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 240,223 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1,336 |
Grade 1 upgrades generated | 334 |
Grade 2 upgrades generated | 260 |
Grade 3 upgrades generated | 308 |
Grade 4 upgrades generated | 257 |
Grade 5 upgrades generated | 177 |
Crew |
|
Crew credits earned | 215,172,863 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 43M 54S |
Time in gunner role | 12M 12S |
Time in fighter con role | 40M 12S |
Total credits accrued | 2,700,019 cr |