CMDR Skorag profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16,426,057,845 cr |
Credits spent on ships | 2,538,998,309 cr |
Credits spent on outfitting | 7,975,567,611 cr |
Credits spent on repairs | 120,332,058 cr |
Credits spent on fuel | 5,499,883 cr |
Credits spent on munitions | 16,271,535 cr |
Insurance claims | 170 |
Total claim costs | 675,399,458 cr |
Combat |
|
Bounties claimed | 13,478 |
Profit from bounties | 577,464,514 cr |
Combat bonds | 4,308 |
Profit from combat bonds | 272,374,699 cr |
Assassinations | 86 |
Profit from assassinations | 65,964,934 cr |
Highest single reward | 325,725 cr |
Skimmers killed | 738 |
Crime |
|
Fines issued | 1,035 |
Lifetime fines value | 5,354,685 cr |
Bounties received/earned | 2,598 |
Lifetime bounty value | 2,733,445 cr |
Highest bounty issued | 12,315 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 66,757,050 cr |
Commodities smuggled | 20,622 |
Average profit | 710,181 cr |
Highest single transaction | 1,782,840 cr |
Trading |
|
Market network | 228 |
Trading profit | 25,741,662,676 cr |
Commodities traded | 823,636 |
Average profit | 5,303,186 cr |
Highest single transaction | 1,200,461,808 cr |
Mining |
|
Profits from mining | 23,411,347,001 cr |
Minerals refined | 17,955 |
Materials collected | 32,470 |
Exploration |
|
Systems visited | 27,383 |
Profits from exploration | 1,278,778,074 cr |
Level 2 detailed scans | 30,560 |
Level 3 detailed scans | 91,489 |
Highest payout | 16,067,607 cr |
Total hyperspace distance | 1,434,255 ly |
Total hyperspace jumps | 50,267 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,587.93 ly |
Approximate time played | 26W 6D 2H 53M |
Passengers |
|
Total bulk passengers delivered | 2,887 |
Total VIPs delivered | 917 |
Total delivered | 3,804 |
Total ejected | 52 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4,667 |
Grade 1 upgrades generated | 2,012 |
Grade 2 upgrades generated | 230 |
Grade 3 upgrades generated | 463 |
Grade 4 upgrades generated | 536 |
Grade 5 upgrades generated | 1,426 |
Crew |
|
Crew credits earned | 2,867,060,154 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 11H 10M 6S |
Time in gunner role | 2H 7M 58S |
Time in fighter con role | 1H 52M 54S |
Total credits accrued | 5,872,042 cr |