CMDR bampeanut profile
(Type-9 Heavy)
Federation: Midshipman
Empire: Master
Balance |
|
---|---|
Current assets | 6,957,653,004 cr |
Credits spent on ships | 703,965,629 cr |
Credits spent on outfitting | 1,140,293,899 cr |
Credits spent on repairs | 68,510,423 cr |
Credits spent on fuel | 343,279 cr |
Credits spent on munitions | 3,193,228 cr |
Insurance claims | 72 |
Total claim costs | 522,536,819 cr |
Combat |
|
Bounties claimed | 1,427 |
Profit from bounties | 329,587,178 cr |
Combat bonds | 3,381 |
Profit from combat bonds | 6,192,551,470 cr |
Assassinations | 4 |
Profit from assassinations | 6,003,369 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 48 |
Crime |
|
Fines issued | 173 |
Lifetime fines value | 117,053 cr |
Bounties received/earned | 62 |
Lifetime bounty value | 44,350 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 257,928 cr |
Commodities smuggled | 190 |
Average profit | 28,659 cr |
Highest single transaction | 108,872 cr |
Trading |
|
Market network | 50 |
Trading profit | 743,508,593 cr |
Commodities traded | 24,773 |
Average profit | 3,490,651 cr |
Highest single transaction | 211,752,128 cr |
Mining |
|
Profits from mining | 614,100,727 cr |
Minerals refined | 2,600 |
Materials collected | 6,558 |
Exploration |
|
Systems visited | 4,093 |
Profits from exploration | 609,356,649 cr |
Level 2 detailed scans | 21,899 |
Level 3 detailed scans | 21,899 |
Highest payout | 14,393,569 cr |
Total hyperspace distance | 191,770 ly |
Total hyperspace jumps | 5,136 |
Max distance from start | 28,388.80 ly |
Max distance from Sol | 28,494.60 ly |
Max distance from Colonia | 22,764.73 ly |
Approximate time played | 6W 19H 51M |
Passengers |
|
Total bulk passengers delivered | 54 |
Total VIPs delivered | 20 |
Total delivered | 74 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 601,922 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 593 |
Grade 1 upgrades generated | 123 |
Grade 2 upgrades generated | 138 |
Grade 3 upgrades generated | 158 |
Grade 4 upgrades generated | 117 |
Grade 5 upgrades generated | 57 |
Crew |
|
Crew credits earned | 610,436,588 cr |
Crew hired | 1 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 20H 14M 57S |