CMDR bampeanut profile

(Type-9 Heavy)

Federation: Midshipman
Empire: Master
Balance |
|
---|---|
Current assets | 6,476,899,261 cr |
Credits spent on ships | 786,127,097 cr |
Credits spent on outfitting | 1,272,800,215 cr |
Credits spent on repairs | 69,307,688 cr |
Credits spent on fuel | 414,801 cr |
Credits spent on munitions | 3,216,219 cr |
Insurance claims | 72 |
Total claim costs | 522,536,819 cr |
Combat |
|
Bounties claimed | 1,457 |
Profit from bounties | 337,085,318 cr |
Combat bonds | 3,407 |
Profit from combat bonds | 6,194,836,718 cr |
Assassinations | 4 |
Profit from assassinations | 6,003,369 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 48 |
Crime |
|
Fines issued | 173 |
Lifetime fines value | 117,053 cr |
Bounties received/earned | 62 |
Lifetime bounty value | 44,350 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 257,928 cr |
Commodities smuggled | 190 |
Average profit | 28,659 cr |
Highest single transaction | 108,872 cr |
Trading |
|
Market network | 61 |
Trading profit | 893,848,609 cr |
Commodities traded | 75,560 |
Average profit | 2,700,449 cr |
Highest single transaction | 211,752,128 cr |
Mining |
|
Profits from mining | 619,713,709 cr |
Minerals refined | 2,600 |
Materials collected | 9,058 |
Exploration |
|
Systems visited | 4,274 |
Profits from exploration | 612,765,728 cr |
Level 2 detailed scans | 22,528 |
Level 3 detailed scans | 22,528 |
Highest payout | 14,393,569 cr |
Total hyperspace distance | 197,634 ly |
Total hyperspace jumps | 5,417 |
Max distance from start | 28,388.80 ly |
Max distance from Sol | 28,494.60 ly |
Max distance from Colonia | 22,764.73 ly |
Approximate time played | 6W 3D 10H 39M |
Passengers |
|
Total bulk passengers delivered | 54 |
Total VIPs delivered | 20 |
Total delivered | 74 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 601,922 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 832 |
Grade 1 upgrades generated | 151 |
Grade 2 upgrades generated | 183 |
Grade 3 upgrades generated | 223 |
Grade 4 upgrades generated | 163 |
Grade 5 upgrades generated | 112 |
Crew |
|
Crew credits earned | 610,436,588 cr |
Crew hired | 1 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 1D 30M 37S |