CMDR Durousseau profile
(Anaconda)
Federation: Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 1,137,512,755 cr |
Credits spent on ships | 290,502,959 cr |
Credits spent on outfitting | 433,900,416 cr |
Credits spent on repairs | 7,956,044 cr |
Credits spent on fuel | 647,264 cr |
Credits spent on munitions | 194,591 cr |
Insurance claims | 17 |
Total claim costs | 51,271,934 cr |
Combat |
|
Bounties claimed | 94 |
Profit from bounties | 7,738,245 cr |
Combat bonds | 1 |
Profit from combat bonds | 53,201 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 153,125 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 88 |
Lifetime fines value | 86,291 cr |
Bounties received/earned | 34 |
Lifetime bounty value | 136,635 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 806,193 cr |
Commodities smuggled | 57 |
Average profit | 44,789 cr |
Highest single transaction | 266,328 cr |
Trading |
|
Market network | 278 |
Trading profit | 383,275,947 cr |
Commodities traded | 163,214 |
Average profit | 416,604 cr |
Highest single transaction | 12,707,980 cr |
Mining |
|
Profits from mining | 1,593,963 cr |
Minerals refined | 281 |
Materials collected | 2,447 |
Exploration |
|
Systems visited | 11,410 |
Profits from exploration | 582,126,648 cr |
Level 2 detailed scans | 4,982 |
Level 3 detailed scans | 91,966 |
Highest payout | 11,319,787 cr |
Total hyperspace distance | 430,048 ly |
Total hyperspace jumps | 13,766 |
Max distance from start | 26,029.11 ly |
Max distance from Sol | 26,127.60 ly |
Max distance from Colonia | 28,595.78 ly |
Approximate time played | 6W 11H 36M |
Passengers |
|
Total bulk passengers delivered | 588 |
Total VIPs delivered | 93 |
Total delivered | 681 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 182 |
Total profit | 516,407 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 126 |
Grade 1 upgrades generated | 35 |
Grade 2 upgrades generated | 32 |
Grade 3 upgrades generated | 29 |
Grade 4 upgrades generated | 20 |
Grade 5 upgrades generated | 10 |
Multi-Crew |
|
Total time in multi-crew | 1H 28M 38S |
Time in gunner role | 2M 54S |