CMDR Herne profile
(Anaconda)
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 2,693,662,334 cr |
Credits spent on ships | 799,817,235 cr |
Credits spent on outfitting | 1,510,077,230 cr |
Credits spent on repairs | 10,845,379 cr |
Credits spent on fuel | 435,417 cr |
Credits spent on munitions | 1,780,252 cr |
Insurance claims | 16 |
Total claim costs | 30,362,744 cr |
Combat |
|
Bounties claimed | 910 |
Profit from bounties | 16,316,207 cr |
Combat bonds | 5 |
Profit from combat bonds | 106,743 cr |
Assassinations | 26 |
Profit from assassinations | 1,454,857 cr |
Highest single reward | 287,005 cr |
Skimmers killed | 53 |
Crime |
|
Fines issued | 90 |
Lifetime fines value | 635,790 cr |
Bounties received/earned | 36 |
Lifetime bounty value | 23,125 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 69 |
Black market profit | 2,766,118 cr |
Commodities smuggled | 561 |
Average profit | 16,564 cr |
Highest single transaction | 543,102 cr |
Trading |
|
Market network | 129 |
Trading profit | 857,523,764 cr |
Commodities traded | 26,152 |
Average profit | 2,101,774 cr |
Highest single transaction | 174,824,664 cr |
Mining |
|
Profits from mining | 810,664,560 cr |
Minerals refined | 1,446 |
Materials collected | 8,443 |
Exploration |
|
Systems visited | 13,691 |
Profits from exploration | 1,291,216,478 cr |
Level 2 detailed scans | 17,357 |
Level 3 detailed scans | 275,271 |
Highest payout | 12,211,891 cr |
Total hyperspace distance | 567,107 ly |
Total hyperspace jumps | 15,789 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,615.28 ly |
Approximate time played | 13W 2D 12H |
Passengers |
|
Total bulk passengers delivered | 1,385 |
Total VIPs delivered | 2,021 |
Total delivered | 3,406 |
Total ejected | 34 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 39,080 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 145 |
Grade 1 upgrades generated | 62 |
Grade 2 upgrades generated | 38 |
Grade 3 upgrades generated | 33 |
Grade 4 upgrades generated | 7 |
Grade 5 upgrades generated | 5 |
Crew |
|
Crew credits earned | 143,255,814 cr |
Crew hired | 16 |
Crew fired | 14 |
Crew lost | 1 |