CMDR MajoraS Mask profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,768,072,807 cr |
Credits spent on ships | 1,153,970,332 cr |
Credits spent on outfitting | 2,529,641,751 cr |
Credits spent on repairs | 27,613,210 cr |
Credits spent on fuel | 386,582 cr |
Credits spent on munitions | 1,522,354 cr |
Insurance claims | 27 |
Total claim costs | 150,480,401 cr |
Combat |
|
Bounties claimed | 572 |
Profit from bounties | 56,176,994 cr |
Combat bonds | 867 |
Profit from combat bonds | 31,312,438 cr |
Assassinations | 6 |
Profit from assassinations | 7,059,932 cr |
Highest single reward | 751,432 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 112 |
Lifetime fines value | 4,292,655 cr |
Bounties received/earned | 245 |
Lifetime bounty value | 589,600 cr |
Highest bounty issued | 468,200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 16,027 cr |
Commodities smuggled | 28 |
Average profit | 3,205 cr |
Highest single transaction | 6,647 cr |
Trading |
|
Market network | 50 |
Trading profit | 9,314,227,076 cr |
Commodities traded | 31,421 |
Average profit | 95,043,133 cr |
Highest single transaction | 864,750,528 cr |
Mining |
|
Profits from mining | 6,703,786,927 cr |
Minerals refined | 7,218 |
Materials collected | 9,837 |
Exploration |
|
Systems visited | 6,010 |
Profits from exploration | 277,838,622 cr |
Level 2 detailed scans | 11,686 |
Level 3 detailed scans | 11,686 |
Highest payout | 1,162,475 cr |
Total hyperspace distance | 419,507 ly |
Total hyperspace jumps | 7,705 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 7W 28M |
Passengers |
|
Total bulk passengers delivered | 70 |
Total VIPs delivered | 937 |
Total delivered | 1,007 |
Total ejected | 36 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 827 |
Grade 1 upgrades generated | 195 |
Grade 2 upgrades generated | 130 |
Grade 3 upgrades generated | 167 |
Grade 4 upgrades generated | 152 |
Grade 5 upgrades generated | 183 |
Crew |
|
Crew credits earned | 45,916,161 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 9H 42M 46S |
Time in gunner role | 4H 2M 34S |
Total credits accrued | 44,060 cr |