CMDR Seingalt profile

(Anaconda)

Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 21,943,585,936 cr |
Credits spent on ships | 2,042,312,208 cr |
Credits spent on outfitting | 5,846,583,921 cr |
Credits spent on repairs | 40,081,314 cr |
Credits spent on fuel | 1,103,782 cr |
Credits spent on munitions | 2,886,029 cr |
Insurance claims | 116 |
Total claim costs | 596,645,581 cr |
Combat |
|
Bounties claimed | 1,826 |
Profit from bounties | 503,422,366 cr |
Combat bonds | 456 |
Profit from combat bonds | 1,307,076,453 cr |
Assassinations | 21 |
Profit from assassinations | 21,597,147 cr |
Highest single reward | 533,800 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 272 |
Lifetime fines value | 1,473,968 cr |
Bounties received/earned | 77 |
Lifetime bounty value | 155,600 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 296,112 cr |
Commodities smuggled | 60 |
Average profit | 26,919 cr |
Highest single transaction | 211,307 cr |
Trading |
|
Market network | 193 |
Trading profit | 176,009,393,752 cr |
Commodities traded | 290,922 |
Average profit | 214,384,158 cr |
Highest single transaction | 1,169,606,088 cr |
Mining |
|
Profits from mining | 117,008,750,502 cr |
Minerals refined | 13,906 |
Materials collected | 34,475 |
Exploration |
|
Systems visited | 6,268 |
Profits from exploration | 1,650,184,844 cr |
Level 2 detailed scans | 39,917 |
Level 3 detailed scans | 39,916 |
Highest payout | 14,184,972 cr |
Total hyperspace distance | 370,703 ly |
Total hyperspace jumps | 9,280 |
Max distance from start | 22,013.42 ly |
Approximate time played | 15W 3D 30M |
Passengers |
|
Total bulk passengers delivered | 1,153 |
Total VIPs delivered | 239 |
Total delivered | 1,392 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 26 |
Total profit | 651,696 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 6,261 |
Grade 1 upgrades generated | 842 |
Grade 2 upgrades generated | 931 |
Grade 3 upgrades generated | 1,222 |
Grade 4 upgrades generated | 1,412 |
Grade 5 upgrades generated | 1,854 |
Crew |
|
Crew credits earned | 277,841,950 cr |
Crew hired | 10 |
Crew fired | 9 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 27M 15S |
Time in gunner role | 21M 5S |
Time in fighter con role | 17M 7S |
Total credits accrued | 1,428,856 cr |