CMDR Bort9000 profile
(Python)
Federation: Post Captain
Empire: Squire
Balance |
|
---|---|
Current assets | 1,668,096,063 cr |
Credits spent on ships | 83,533,546 cr |
Credits spent on outfitting | 334,173,967 cr |
Credits spent on repairs | 2,466,662 cr |
Credits spent on fuel | 156,520 cr |
Credits spent on munitions | 275,019 cr |
Insurance claims | 9 |
Total claim costs | 7,753,315 cr |
Combat |
|
Bounties claimed | 241 |
Profit from bounties | 8,910,962 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 8,334 cr |
Highest single reward | 246,097 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 33 |
Lifetime fines value | 161,064 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 3,300 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 776,074 cr |
Commodities smuggled | 60 |
Average profit | 35,276 cr |
Highest single transaction | 118,198 cr |
Trading |
|
Market network | 73 |
Trading profit | 910,000,745 cr |
Commodities traded | 10,631 |
Average profit | 2,592,595 cr |
Highest single transaction | 139,162,320 cr |
Mining |
|
Profits from mining | 869,982,000 cr |
Minerals refined | 1,060 |
Materials collected | 7,329 |
Exploration |
|
Systems visited | 5,171 |
Profits from exploration | 500,122,126 cr |
Level 2 detailed scans | 11,013 |
Level 3 detailed scans | 46,312 |
Highest payout | 17,401,150 cr |
Total hyperspace distance | 176,699 ly |
Total hyperspace jumps | 6,318 |
Max distance from start | 26,217.07 ly |
Max distance from Sol | 26,271.96 ly |
Max distance from Colonia | 27,320.29 ly |
Approximate time played | 5W 5D 6H 23M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 241 |
Total delivered | 241 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 414,611 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 380 |
Grade 1 upgrades generated | 114 |
Grade 2 upgrades generated | 68 |
Grade 3 upgrades generated | 74 |
Grade 4 upgrades generated | 62 |
Grade 5 upgrades generated | 62 |