CMDR Rac profile
(Type-8 Transporter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 22,394,378,990 cr |
Credits spent on ships | 2,432,197,647 cr |
Credits spent on outfitting | 4,698,831,863 cr |
Credits spent on repairs | 57,305,428 cr |
Credits spent on fuel | 2,212,771 cr |
Credits spent on munitions | 2,183,583 cr |
Insurance claims | 93 |
Total claim costs | 981,503,594 cr |
Combat |
|
Bounties claimed | 26,600 |
Profit from bounties | 2,663,756,006 cr |
Combat bonds | 4,073 |
Profit from combat bonds | 293,107,558 cr |
Assassinations | 138 |
Profit from assassinations | 38,347,023 cr |
Highest single reward | 1,904,531 cr |
Skimmers killed | 270 |
Crime |
|
Fines issued | 1,008 |
Lifetime fines value | 6,502,963 cr |
Bounties received/earned | 184 |
Lifetime bounty value | 28,905,400 cr |
Highest bounty issued | 3,831,800 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 161,659 cr |
Commodities smuggled | 59 |
Average profit | 11,547 cr |
Highest single transaction | 88,245 cr |
Trading |
|
Market network | 284 |
Trading profit | 18,519,109,787 cr |
Commodities traded | 679,240 |
Average profit | 8,534,152 cr |
Highest single transaction | 287,928,432 cr |
Mining |
|
Profits from mining | 36,670,193,351 cr |
Minerals refined | 22,616 |
Materials collected | 42,677 |
Exploration |
|
Systems visited | 8,050 |
Profits from exploration | 2,950,707,733 cr |
Level 2 detailed scans | 74,176 |
Level 3 detailed scans | 74,376 |
Highest payout | 31,322,429 cr |
Total hyperspace distance | 503,456 ly |
Total hyperspace jumps | 20,045 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 33,045.44 ly |
Approximate time played | 27W 2D 15H 33M |
Passengers |
|
Total bulk passengers delivered | 5,832 |
Total VIPs delivered | 83 |
Total delivered | 5,915 |
Total ejected | 173 |
Search and Rescue |
|
Total items rescued | 1,345 |
Total profit | 30,338,990 cr |
Total rescue transactions | 61 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 3,470 |
Grade 1 upgrades generated | 423 |
Grade 2 upgrades generated | 551 |
Grade 3 upgrades generated | 744 |
Grade 4 upgrades generated | 928 |
Grade 5 upgrades generated | 824 |
Crew |
|
Crew credits earned | 6,923,962,250 cr |
Crew hired | 8 |
Crew fired | 8 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 16H 33M 22S |
Time in gunner role | 7S |
Time in fighter con role | 9M 10S |
Total credits accrued | 3,600,000 cr |