CMDR Maxnor profile
(Type-10 Defender)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 1,762,095,328 cr |
Credits spent on ships | 1,110,429,565 cr |
Credits spent on outfitting | 2,185,399,859 cr |
Credits spent on repairs | 8,135,303 cr |
Credits spent on fuel | 1,432,979 cr |
Credits spent on munitions | 669,352 cr |
Insurance claims | 15 |
Total claim costs | 82,605,150 cr |
Combat |
|
Bounties claimed | 1,055 |
Profit from bounties | 20,346,752 cr |
Combat bonds | 270 |
Profit from combat bonds | 6,654,000 cr |
Assassinations | 37 |
Profit from assassinations | 2,916,778 cr |
Highest single reward | 211,197 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 61 |
Lifetime fines value | 1,885,787 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 15,055 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 163 |
Trading profit | 327,966,829 cr |
Commodities traded | 296,985 |
Average profit | 202,699 cr |
Highest single transaction | 14,352,568 cr |
Mining |
|
Profits from mining | 364,338 cr |
Minerals refined | 0 |
Materials collected | 3,073 |
Exploration |
|
Systems visited | 6,485 |
Profits from exploration | 1,033,036,534 cr |
Level 2 detailed scans | 25,981 |
Level 3 detailed scans | 61,520 |
Highest payout | 16,819,538 cr |
Total hyperspace distance | 225,726 ly |
Total hyperspace jumps | 9,396 |
Max distance from start | 25,854.80 ly |
Max distance from Sol | 9,192.05 ly |
Max distance from Colonia | 30,624.58 ly |
Approximate time played | 5W 3D 21H 58M |
Passengers |
|
Total bulk passengers delivered | 1,228 |
Total VIPs delivered | 4,160 |
Total delivered | 5,388 |
Total ejected | 19 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 159,344 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 326 |
Grade 1 upgrades generated | 104 |
Grade 2 upgrades generated | 71 |
Grade 3 upgrades generated | 61 |
Grade 4 upgrades generated | 47 |
Grade 5 upgrades generated | 43 |
Crew |
|
Crew credits earned | 52,439,074 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |