CMDR FlappyFlap profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13,787,884,961 cr |
Credits spent on ships | 1,512,430,157 cr |
Credits spent on outfitting | 6,017,012,319 cr |
Credits spent on repairs | 45,147,693 cr |
Credits spent on fuel | 809,530 cr |
Credits spent on munitions | 3,183,142 cr |
Insurance claims | 131 |
Total claim costs | 736,019,392 cr |
Combat |
|
Bounties claimed | 1,723 |
Profit from bounties | 268,008,394 cr |
Combat bonds | 1,656 |
Profit from combat bonds | 4,093,253,261 cr |
Assassinations | 40 |
Profit from assassinations | 12,279,466 cr |
Highest single reward | 1,369,297 cr |
Skimmers killed | 57 |
Crime |
|
Fines issued | 212 |
Lifetime fines value | 770,855 cr |
Bounties received/earned | 122 |
Lifetime bounty value | 227,150 cr |
Highest bounty issued | 107,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 22,440 cr |
Commodities smuggled | 66 |
Average profit | 22,440 cr |
Highest single transaction | 22,440 cr |
Trading |
|
Market network | 54 |
Trading profit | 14,288,327,489 cr |
Commodities traded | 48,364 |
Average profit | 67,717,192 cr |
Highest single transaction | 989,391,600 cr |
Mining |
|
Profits from mining | 13,770,458,694 cr |
Minerals refined | 11,297 |
Materials collected | 9,774 |
Exploration |
|
Systems visited | 11,633 |
Profits from exploration | 757,092,807 cr |
Level 2 detailed scans | 44,722 |
Level 3 detailed scans | 44,719 |
Highest payout | 9,970,902 cr |
Total hyperspace distance | 794,706 ly |
Total hyperspace jumps | 14,931 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 22,017.28 ly |
Max distance from Colonia | 35,147.58 ly |
Approximate time played | 9W 6D 18H 21M |
Passengers |
|
Total bulk passengers delivered | 5,980 |
Total VIPs delivered | 1,088 |
Total delivered | 7,068 |
Total ejected | 9 |
Search and Rescue |
|
Total items rescued | 26 |
Total profit | 747,344 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1,244 |
Grade 1 upgrades generated | 281 |
Grade 2 upgrades generated | 315 |
Grade 3 upgrades generated | 367 |
Grade 4 upgrades generated | 181 |
Grade 5 upgrades generated | 100 |
Crew |
|
Crew credits earned | 1,078,403,194 cr |
Crew hired | 8 |
Crew fired | 7 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 10H 40M 52S |
Time in gunner role | 28S |