CMDR evad_nl profile
(Beluga Liner)
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 1,226,953,371 cr |
Credits spent on ships | 361,592,590 cr |
Credits spent on outfitting | 601,871,925 cr |
Credits spent on repairs | 1,031,330 cr |
Credits spent on fuel | 51,646 cr |
Credits spent on munitions | 45,663 cr |
Insurance claims | 10 |
Total claim costs | 21,045,957 cr |
Combat |
|
Bounties claimed | 42 |
Profit from bounties | 1,944,768 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 196,477 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 8 |
Lifetime fines value | 1,054,482 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 900 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 87,807 cr |
Commodities smuggled | 22 |
Average profit | 29,269 cr |
Highest single transaction | 69,720 cr |
Trading |
|
Market network | 20 |
Trading profit | 1,227,219,677 cr |
Commodities traded | 2,411 |
Average profit | 22,313,085 cr |
Highest single transaction | 314,777,610 cr |
Mining |
|
Profits from mining | 1,226,568,779 cr |
Minerals refined | 1,276 |
Materials collected | 3,424 |
Exploration |
|
Systems visited | 1,688 |
Profits from exploration | 122,987,117 cr |
Level 2 detailed scans | 8,060 |
Level 3 detailed scans | 8,060 |
Highest payout | 2,266,089 cr |
Total hyperspace distance | 72,634 ly |
Total hyperspace jumps | 1,942 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,288.43 ly |
Approximate time played | 1W 8H 17M |
Passengers |
|
Total bulk passengers delivered | 136 |
Total VIPs delivered | 0 |
Total delivered | 136 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 29,596 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 94 |
Grade 1 upgrades generated | 21 |
Grade 2 upgrades generated | 16 |
Grade 3 upgrades generated | 37 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 9 |
Multi-Crew |
|
Total time in multi-crew | 45M 19S |
Time in gunner role | 47S |
Time in fighter con role | 43M 49S |
Total credits accrued | 511,650 cr |