Zephyrus [#1733119972042]

EY06 [#128090104]
Type:
Orbis Starport
Celestial body:
Violet World (309 ls)

Allegiance:
Federation
Government:
Democracy
Economy:
Industrial

Facilities:
Commodities
Shipyard
Outfitting
Apex Interstellar Transport, Black Market, Contacts, Crew Lounge, Frontline Solutions, Missions, Pioneer Supplies, Refuel, Repair, Restock, Search and Rescue, Tuning, Universal Cartographics, Vista Genomics

Faction state:
None

Prohibited:
Narcotics, Battle Weapons, Bootleg Liquor, Combat Stabilisers, Imperial Slaves, Landmines, Nerve Agents, Onionhead Gamma Strain, Personal Weapons, Slaves, Tobacco
Last update: 11/14/24, 7:34 PM

Bulkheads

Asp Explorer Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 21 t ?? 2,664,460 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 42 t ?? 5,995,040 cr
1I Mirrored Surface Composite Specifically formulated structure offering superior resistance to thermal damage at the cost of vulnerability to kinetic attack. ?? 42 t ?? 14,168,270 cr
1I Reactive Surface Composite Specifically formulated structure offering superior resistance to kinetic damage at the cost of vulnerability to thermal attack. ?? 42 t ?? 15,700,340 cr
Cobra Mk III Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 14 t ?? 151,890 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 27 t ?? 341,750 cr
1I Mirrored Surface Composite Specifically formulated structure offering superior resistance to thermal damage at the cost of vulnerability to kinetic attack. ?? 27 t ?? 797,410 cr
1I Reactive Surface Composite Specifically formulated structure offering superior resistance to kinetic damage at the cost of vulnerability to thermal attack. ?? 27 t ?? 895,000 cr
Hauler Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 1 t ?? 42,180 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 2 t ?? 185,050 cr
1I Mirrored Surface Composite Specifically formulated structure offering superior resistance to thermal damage at the cost of vulnerability to kinetic attack. ?? 2 t ?? 270,300 cr
1I Reactive Surface Composite Specifically formulated structure offering superior resistance to kinetic damage at the cost of vulnerability to thermal attack. ?? 2 t ?? 282,420 cr
Keelback Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 12 t ?? 1,250,460 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 23 t ?? 2,813,540 cr
1I Mirrored Surface Composite Specifically formulated structure offering superior resistance to thermal damage at the cost of vulnerability to kinetic attack. ?? 23 t ?? 6,649,330 cr
1I Reactive Surface Composite Specifically formulated structure offering superior resistance to kinetic damage at the cost of vulnerability to thermal attack. ?? 23 t ?? 7,368,340 cr
Sidewinder Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 2 t ?? 25,600 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 4 t ?? 80,320 cr
1I Mirrored Surface Composite Specifically formulated structure offering superior resistance to thermal damage at the cost of vulnerability to kinetic attack. ?? 4 t ?? 132,060 cr
1I Reactive Surface Composite Specifically formulated structure offering superior resistance to kinetic damage at the cost of vulnerability to thermal attack. ?? 4 t ?? 139,420 cr
Type-6 Transporter Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 12 t ?? 418,380 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 23 t ?? 941,350 cr
1I Mirrored Surface Composite Specifically formulated structure offering superior resistance to thermal damage at the cost of vulnerability to kinetic attack. ?? 23 t ?? 2,224,730 cr
1I Reactive Surface Composite Specifically formulated structure offering superior resistance to kinetic damage at the cost of vulnerability to thermal attack. ?? 23 t ?? 2,465,290 cr
Type-7 Transporter Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 32 t ?? 6,988,900 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 63 t ?? 15,725,030 cr
1I Mirrored Surface Composite Specifically formulated structure offering superior resistance to thermal damage at the cost of vulnerability to kinetic attack. ?? 63 t ?? 37,163,480 cr
1I Reactive Surface Composite Specifically formulated structure offering superior resistance to kinetic damage at the cost of vulnerability to thermal attack. ?? 63 t ?? 41,182,100 cr

Core Internal

Reactor Bay Integrity Mass Power Price
2E Power Plant Consumes fuel to power all ship modules. 46 2.5 t ?? 1,980 cr
2D Power Plant Consumes fuel to power all ship modules. 41 1 t ?? 5,930 cr
2C Power Plant Consumes fuel to power all ship modules. 51 1.3 t ?? 17,800 cr
2B Power Plant Consumes fuel to power all ship modules. 61 2 t ?? 53,410 cr
2A Power Plant Consumes fuel to power all ship modules. 56 1.3 t ?? 160,220 cr
3E Power Plant Consumes fuel to power all ship modules. 58 5 t ?? 6,270 cr
3D Power Plant Consumes fuel to power all ship modules. 51 2 t ?? 18,810 cr
3C Power Plant Consumes fuel to power all ship modules. 64 2.5 t ?? 56,440 cr
3B Power Plant Consumes fuel to power all ship modules. 77 4 t ?? 169,300 cr
Thruster Mounting Integrity Mass Power Price
2E Thrusters Normal-space propulsion system. 46 2.5 t 2 MW 1,980 cr
2D Thrusters Normal-space propulsion system. 41 1 t 2.25 MW 5,930 cr
2C Thrusters Normal-space propulsion system. 51 2.5 t 2.5 MW 17,800 cr
2B Thrusters Normal-space propulsion system. 61 4 t 2.75 MW 53,410 cr
2A Thrusters Normal-space propulsion system. 56 2.5 t 3 MW 160,220 cr
3E Thrusters Normal-space propulsion system. 58 5 t 2.48 MW 6,270 cr
3D Thrusters Normal-space propulsion system. 51 2 t 2.79 MW 18,810 cr
3B Thrusters Normal-space propulsion system. 77 8 t 3.41 MW 169,300 cr
FSD Housing Integrity Mass Power Price
2E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 46 2.5 t 0.16 MW 1,980 cr
2D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 41 1 t 0.18 MW 5,930 cr
2C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 51 2.5 t 0.2 MW 17,800 cr
2B Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 77 4 t 0.25 MW 53,410 cr
2A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 64 2.5 t 0.3 MW 160,220 cr
3E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 58 5 t 0.24 MW 6,270 cr
3D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 51 2 t 0.27 MW 18,810 cr
3C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 64 5 t 0.3 MW 56,440 cr
4D Frame Shift Drive (SCO) ?? 90 4 t ?? ??
5D Frame Shift Drive (SCO) ?? 110 20 t ?? ??
5B Frame Shift Drive (SCO) ?? 110 20 t ?? ??
6D Frame Shift Drive (SCO) ?? 130 16 t ?? ??
7E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 118 80 t 0.48 MW 633,200 cr
7D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 105 32 t 0.54 MW 1,899,600 cr
Environment Control Integrity Mass Power Price
1C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 40 1.3 t 0.4 MW 3,230 cr
1B Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 44 2 t 0.44 MW 8,080 cr
1A Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 48 1.3 t 0.48 MW 20,200 cr
2C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 51 2.5 t 0.46 MW 9,050 cr
2A Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 61 2.5 t 0.55 MW 56,550 cr
3C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 64 5 t 0.53 MW 25,330 cr
Power Coupling Integrity Mass Power Price
1D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 32 0.5 t 0.36 MW 1,290 cr
1C Power Distributor Distribution system for ENG, SYS and WEP capacitors. 40 1.3 t 0.4 MW 3,230 cr
1B Power Distributor Distribution system for ENG, SYS and WEP capacitors. 48 2 t 0.44 MW 8,080 cr
1A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 44 1.3 t 0.48 MW 20,200 cr
2C Power Distributor Distribution system for ENG, SYS and WEP capacitors. 51 2.5 t 0.45 MW 9,050 cr
2B Power Distributor Distribution system for ENG, SYS and WEP capacitors. 61 4 t 0.5 MW 22,620 cr
3D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 51 2 t 0.45 MW 10,130 cr
3C Power Distributor Distribution system for ENG, SYS and WEP capacitors. 64 5 t 0.5 MW 25,330 cr
3B Power Distributor Distribution system for ENG, SYS and WEP capacitors. 77 8 t 0.55 MW 63,330 cr
Sensor Suite Integrity Mass Power Price
7B Sensors Standard suite providing basic detection, identification and targeting capabilities. 157 128 t 0.97 MW 3,892,770 cr

Optional Internal

AFM Units Integrity Mass Power Price
2C Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 51 0 t 1.13 MW 162,000 cr
2B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 71 0 t 1.29 MW 486,000 cr
3C Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 64 0 t 1.35 MW 291,600 cr
4D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 48 0 t 1.32 MW 174,960 cr
5E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 77 0 t 1.17 MW 104,980 cr
5D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 58 0 t 1.56 MW 314,930 cr
6E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 90 0 t 1.4 MW 188,960 cr
6D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 68 0 t 1.86 MW 566,870 cr
7E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 105 0 t 1.58 MW 340,120 cr
7A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 151 0 t 3.68 MW 27,549,900 cr
8E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 120 0 t 1.8 MW 612,220 cr
8B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 210 0 t 3.45 MW 16,529,940 cr
8A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 173 0 t 4.2 MW 49,589,820 cr
Cargo Racks Integrity Mass Power Price
1E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 1,000 cr
2E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 3,250 cr
3E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 10,560 cr
4E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 34,330 cr
5E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 111,570 cr
6E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 362,590 cr
7E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 1,178,420 cr
8E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 3,829,870 cr
Docking Computers Integrity Mass Power Price
1E Supercruise Assist ?? 10 0 t 0.3 MW ??
Fuel Scoops Integrity Mass Power Price
1E Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 32 0 t 0.14 MW 310 cr
1A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 48 0 t 0.32 MW 82,270 cr
2B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. ?? 0 t 0.34 MW 71,210 cr
3C Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 64 0 t 0.34 MW 56,440 cr
3B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 90 0 t 0.41 MW 225,740 cr
3A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 77 0 t 0.48 MW 902,950 cr
7B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 183 0 t 0.83 MW 22,795,160 cr
7A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 157 0 t 0.97 MW 91,180,640 cr
8D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 90 0 t 0.64 MW 4,516,290 cr
8C Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 150 0 t 0.8 MW 18,065,160 cr
8B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 210 0 t 0.96 MW 72,260,660 cr
FSD Interdictors Integrity Mass Power Price
1E Frame Shift Drive Interdictor Used to pull targets out of supercruise. 32 1.3 t 0.14 MW 12,000 cr
1D Frame Shift Drive Interdictor Used to pull targets out of supercruise. 24 0.5 t 0.18 MW 36,000 cr
1C Frame Shift Drive Interdictor Used to pull targets out of supercruise. 40 1.3 t 0.23 MW 108,000 cr
1B Frame Shift Drive Interdictor Used to pull targets out of supercruise. 56 2 t 0.28 MW 324,000 cr
2E Frame Shift Drive Interdictor Used to pull targets out of supercruise. ?? 2.5 t 0.17 MW 33,600 cr
2D Frame Shift Drive Interdictor Used to pull targets out of supercruise. 31 1 t 0.22 MW 100,800 cr
2C Frame Shift Drive Interdictor Used to pull targets out of supercruise. 51 2.5 t 0.28 MW 302,400 cr
Fuel Transfer Limpets Integrity Mass Power Price
1B Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 48 2 t 0.32 MW 4,800 cr
1A Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 56 1.3 t 0.28 MW 9,600 cr
3C Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 64 5 t 0.34 MW 21,600 cr
3B Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 77 8 t 0.48 MW 43,200 cr
5D Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 77 8 t 0.3 MW 97,200 cr
5B Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 115 32 t 0.72 MW 388,800 cr
7E Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. ?? 80 t 0.55 MW 437,400 cr
7C Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. ?? 80 t 0.69 MW 1,749,600 cr
Hatch Breaker Limpets Integrity Mass Power Price
1E Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 32 1.3 t 0.12 MW 600 cr
5E Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. ?? 20 t 0.3 MW 48,600 cr
5D Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 58 8 t 0.4 MW 97,200 cr
5C Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 96 20 t 0.5 MW 194,400 cr
7E Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. ?? 80 t 0.42 MW 437,400 cr
7D Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. ?? 32 t 0.56 MW 874,800 cr
7C Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. ?? 80 t 0.7 MW 1,749,600 cr
Multi Limpet Controller Integrity Mass Power Price
3C Rescue Multi Limpet Controller ?? 68 10 t 0.35 MW ??
Planetary Vehicle Hangars Integrity Mass Power Price
2H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 12 t 0.25 MW 18,000 cr
2G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 6 t 0.75 MW 21,600 cr
4H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 20 t 0.4 MW 72,000 cr
4G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 10 t 1.2 MW 86,400 cr
6H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 34 t 0.6 MW 576,000 cr
6G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 17 t 1.8 MW 691,200 cr
Prospector Limpets Integrity Mass Power Price
1A Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 56 1.3 t 0.28 MW 9,600 cr
5B Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 115 32 t 0.72 MW 388,800 cr
7C Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. ?? 80 t 0.69 MW 1,749,600 cr
7B Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 157 128 t 0.97 MW 3,499,200 cr
Refineries Integrity Mass Power Price
1E Refinery Converts scooped fragments into usable resources (requires mining laser). 32 0 t 0.14 MW 6,000 cr
2B Refinery Converts scooped fragments into usable resources (requires mining laser). 71 0 t 0.34 MW 340,200 cr
2A Refinery Converts scooped fragments into usable resources (requires mining laser). 61 0 t 0.39 MW 1,020,600 cr
3A Refinery Converts scooped fragments into usable resources (requires mining laser). 77 0 t 0.48 MW 2,143,260 cr
4C Refinery Converts scooped fragments into usable resources (requires mining laser). 80 0 t 0.41 MW 500,090 cr
4A Refinery Converts scooped fragments into usable resources (requires mining laser). 96 0 t 0.57 MW 4,500,850 cr
Repair Limpets Integrity Mass Power Price
1B Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 2 t 0.32 MW ??
3C Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 5 t 0.34 MW ??
5D Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 8 t 0.3 MW ??
5B Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 32 t 0.97 MW ??
7E Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 80 t 0.55 MW ??
7B Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 128 t 0.97 MW ??
Shield Cell Banks Integrity Mass Power Price
1C Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 40 1.3 t 0.69 MW 3,231 cr
1B Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 56 2 t 0.83 MW 8,078 cr
1A Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 48 1.3 t 0.97 MW 20,195 cr
2B Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 71 4 t 1.01 MW 22,619 cr
2A Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 61 2.5 t 1.18 MW 56,547 cr
3C Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 64 5 t 1.02 MW 25,333 cr
3B Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 90 8 t 1.22 MW 61,909 cr
Shield Generators Integrity Mass Power Price
1C Bi-Weave Shield Generator An alternative shield generator that sacrifices overall shield strength for a much faster recharge rate. 40 1.3 t 1.2 MW 7,710 cr
2E Shield Generator Forms a continually regenerating protective energy shield around the vessel. 41 2.5 t 0.9 MW 1,980 cr
2D Shield Generator Forms a continually regenerating protective energy shield around the vessel. 31 1 t 1.2 MW 5,930 cr
2C Shield Generator Forms a continually regenerating protective energy shield around the vessel. 51 2.5 t 1.5 MW 17,800 cr
2C Bi-Weave Shield Generator An alternative shield generator that sacrifices overall shield strength for a much faster recharge rate. 51 2.5 t 1.5 MW 26,710 cr
2B Shield Generator Forms a continually regenerating protective energy shield around the vessel. 71 4 t 1.8 MW 53,410 cr
2A Shield Generator Forms a continually regenerating protective energy shield around the vessel. 61 2.5 t 2.1 MW 160,220 cr
3E Shield Generator Forms a continually regenerating protective energy shield around the vessel. 51 5 t 1.08 MW 6,270 cr
3D Shield Generator Forms a continually regenerating protective energy shield around the vessel. 38 2 t 1.44 MW 18,810 cr
3C Shield Generator Forms a continually regenerating protective energy shield around the vessel. 64 5 t 1.8 MW 56,440 cr
3C Bi-Weave Shield Generator An alternative shield generator that sacrifices overall shield strength for a much faster recharge rate. 64 5 t 1.8 MW 84,650 cr

Utility Mount

Chaff Launchers Integrity Mass Power Price
0I Chaff Launcher Signature tracking defence. When deployed, causes gimbal and turret-mounted devices to lose lock. Requires ammunition. 20 1.3 t 0.2 MW 8,500 cr
ECMs Integrity Mass Power Price
0F Electronic Countermeasure Missile and torpedo defence. When deployed, causes affected ordnance to lose lock. 20 1.3 t 0.2 MW 12,500 cr
Heatsink Launchers Integrity Mass Power Price
0I Heat Sink Launcher Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition. 45 1.3 t 0.2 MW 3,500 cr

Weapon Hardpoint

Beam Lasers Integrity Mass Power Price
3D Beam Laser (Turret) Continuous-fire laser weapon on turret mount, with automatic signature tracking. 64 8 t 1.51 MW 19,399,600 cr
3C Beam Laser (Gimbal) Continuous-fire laser weapon on gimballed mount, with signature tracking assist. 64 8 t 1.6 MW 8,746,160 cr
Cannons Integrity Mass Power Price
1F Cannon (Turret) Large-calibre projectile weapon on turret mount, with automatic signature tracking. 40 2 t 0.32 MW 506,400 cr
1E Cannon (Gimbal) Large-calibre projectile weapon on gimballed mount, with signature tracking assist. 40 2 t 0.38 MW 42,200 cr
2E Cannon (Turret) Large-calibre projectile weapon on turret mount, with automatic signature tracking. 51 4 t 0.45 MW 4,051,200 cr
3C Cannon (Fixed) Large-calibre projectile weapon on fixed mount. 64 8 t 0.67 MW 675,200 cr
Fragment Cannons Integrity Mass Power Price
1E Fragment Cannon (Turret) Multi-shot projectile weapon on turret mount, with automatic signature tracking. 40 2 t 0.42 MW 182,400 cr
1E Fragment Cannon (Gimbal) Multi-shot projectile weapon on gimballed mount, with signature tracking assist. 40 2 t 0.59 MW 54,720 cr
3C Fragment Cannon (Fixed) Multi-shot projectile weapon on fixed mount. 64 8 t 1.02 MW 1,167,360 cr
Mines Integrity Mass Power Price
1I Mine Launcher (Fixed) Defensive weapon. Deploys proximity-triggered charges. 40 2 t 0.4 MW 24,260 cr
1I Shock Mine Launcher (Fixed) Launches mines that are designed to physically shock and push on a ship more than damage it outright. 40 2 t 0.4 MW 36,400 cr
Mining Tools Integrity Mass Power Price
1D Mining Laser (Fixed) Used on asteroids to cut chunks of resources from it (requires refinery). 40 2 t 0.5 MW 6,800 cr
1D Mining Laser (Turret) Used on asteroids to cut chunks of resources from it (requires refinery). Only functions as a turret when there is an active Gunner role onboard. ?? 2 t 0.5 MW 9,400 cr
1D Abrasion Blaster (Fixed) Breaks off surface deposits from asteroids (requires refinery). 40 2 t 0.34 MW ??
1B Sub-Surface Displacement Missile (Fixed) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance. Only functions as a turret when there is an active Gunner role aboard.
?? 2 t 0.42 MW ??
2D Mining Laser (Turret) Used on asteroids to cut chunks of resources from it (requires refinery). Only functions as a turret when there is an active Gunner role onboard. ?? 2 t 0.75 MW 32,590 cr
2B Sub-Surface Displacement Missile (Fixed) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance.
?? 2 t 1.01 MW ??
Missiles Integrity Mass Power Price
1B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 40 2 t 0.6 MW 72,600 cr
1B Missile Rack (Dumbfire, Fixed) Missile battery capable of launching dumbfire missiles. 40 2 t 0.4 MW 32,180 cr
2B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 51 4 t 1.2 MW 512,400 cr
2B Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire missiles. 51 4 t 1.2 MW 240,400 cr
3A Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 64 8 t 1.62 MW ??
3A Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire missiles. 64 8 t 1.62 MW ??
Multi-Cannons Integrity Mass Power Price
1G Multi-Cannon (Gimbal) Rapid fire, small-calibre projectile weapon on gimballed mount, with signature tracking assist. 40 2 t 0.37 MW 14,250 cr
2F Multi-Cannon (Gimbal) Rapid fire, small-calibre projectile weapon on gimballed mount, with signature tracking assist. 51 4 t 0.64 MW 57,000 cr
2F Multi-Cannon (Turret) Rapid fire, small-calibre projectile weapon on turret mount, with automatic signature tracking. 51 4 t 0.5 MW 1,292,800 cr
3C Multi-Cannon (Fixed) Rapid fire, small-calibre projectile weapon on fixed mount. 64 8 t 0.64 MW 140,400 cr
Plasma Accelerators Integrity Mass Power Price
2C Plasma Accelerator (Fixed) Energy projectile weapon on fixed mount. 51 4 t 1.43 MW 834,200 cr
Pulse Lasers Integrity Mass Power Price
4A Pulse Laser (Fixed) Single-pulse laser weapon on fixed mount. 80 16 t 1.33 MW 177,600 cr
Rail Guns Integrity Mass Power Price
1D Rail Gun (Fixed) Hyper-velocity projectile weapon on fixed mount. 40 2 t 1.15 MW 51,600 cr
Torpedoes Integrity Mass Power Price
1I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 40 2 t 0.4 MW 11,200 cr