Yinjian [#1458309141202]

K7H-W2W [#3700032512]
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Typ:
Fleet Carrier
Entfernung zum Eintrittspunkt:
135 Ls

Zugehörigkeit:
Unabhängig
Regierung:
Fleet Carrier
Wirtschaft:
Fleet Carrier

Einrichtungen:
Waren
Werft
Ausstattung
Contacts, Crew Lounge, Refuel, Repair, Restock, Universal Cartographics

Verboten:
Letztes Update: 20.04.24 07:52

Core Internal

Reactor Bay Integrity Mass Power Price
2A Power Plant Consumes fuel to power all ship modules. 56 1,3 t ?? 160.220 Cr
3A Power Plant Consumes fuel to power all ship modules. 70 2,5 t ?? 507.910 Cr
4A Power Plant Consumes fuel to power all ship modules. 88 5 t ?? 1.610.080 Cr
5A Power Plant Consumes fuel to power all ship modules. 106 10 t ?? 5.103.950 Cr
6A Power Plant Consumes fuel to power all ship modules. 124 20 t ?? 16.179.530 Cr
7A Power Plant Consumes fuel to power all ship modules. 144 40 t ?? 51.289.110 Cr
8A Power Plant Consumes fuel to power all ship modules. 165 80 t ?? 162.586.490 Cr
Thruster Mounting Integrity Mass Power Price
2A Thrusters Normal-space propulsion system. 56 2,5 t 3 MW 160.220 Cr
3A Thrusters Normal-space propulsion system. 70 5 t 3,72 MW 507.910 Cr
4A Thrusters Normal-space propulsion system. 88 10 t 4,92 MW 1.610.080 Cr
5A Thrusters Normal-space propulsion system. 106 20 t 6,12 MW 5.103.950 Cr
6A Thrusters Normal-space propulsion system. 124 40 t 7,56 MW 16.179.530 Cr
7A Thrusters Normal-space propulsion system. 144 80 t 9,12 MW 51.289.110 Cr
8A Thrusters Normal-space propulsion system. 165 160 t 10,8 MW 162.586.490 Cr
FSD Housing Integrity Mass Power Price
2A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 64 2,5 t 0,3 MW 160.220 Cr
3A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 80 5 t 0,45 MW 507.910 Cr
4A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 100 10 t 0,45 MW 1.610.080 Cr
5A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 120 20 t 0,6 MW 5.103.950 Cr
6A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 141 40 t 0,75 MW 16.179.530 Cr
7A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 164 80 t 0,9 MW 51.289.110 Cr
Environment Control Integrity Mass Power Price
1D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 36 0,5 t 0,36 MW 1.290 Cr
1C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 40 1,3 t 0,4 MW 3.230 Cr
1B Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 44 2 t 0,44 MW 8.080 Cr
2D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 46 1 t 0,41 MW 3.620 Cr
2C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 51 2,5 t 0,46 MW 9.050 Cr
2B Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 56 4 t 0,51 MW 22.620 Cr
3D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 58 2 t 0,48 MW 10.130 Cr
3C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 64 5 t 0,53 MW 25.330 Cr
3B Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 70 8 t 0,58 MW 63.330 Cr
4D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 72 4 t 0,56 MW 28.370 Cr
4C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 80 10 t 0,62 MW 70.930 Cr
4B Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 88 16 t 0,68 MW 177.330 Cr
5D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 86 8 t 0,64 MW 79.440 Cr
5C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 96 20 t 0,71 MW 198.610 Cr
5B Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 106 32 t 0,78 MW 496.530 Cr
Power Coupling Integrity Mass Power Price
1A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 44 1,3 t 0,48 MW 20.200 Cr
2A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 56 2,5 t 0,54 MW 56.550 Cr
3A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 70 5 t 0,6 MW 158.330 Cr
4A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 88 10 t 0,67 MW 443.330 Cr
5A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 106 20 t 0,74 MW 1.241.320 Cr
6A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 124 40 t 0,82 MW 3.475.690 Cr
7B Power Distributor Distribution system for ENG, SYS and WEP capacitors. 157 128 t 0,81 MW 3.892.770 Cr
7A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 144 80 t 0,89 MW 9.731.930 Cr
8B Power Distributor Distribution system for ENG, SYS and WEP capacitors. 180 256 t 0,88 MW 10.899.760 Cr
8A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 165 160 t 0,96 MW 27.249.390 Cr
Fuel Store Integrity Mass Power Price
7C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 t 0 MW 1.780.910 Cr

Optional Internal

Cargo Racks Integrity Mass Power Price
4E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 34.330 Cr
5E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 111.570 Cr
6E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 362.590 Cr
Collection Limpets Integrity Mass Power Price
1E Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 24 0,5 t 0,14 MW 600 Cr
1D Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 32 0,5 t 0,18 MW 1.200 Cr
1C Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 40 1,3 t 0,23 MW 2.400 Cr
1B Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 48 2 t 0,28 MW 4.800 Cr
1A Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 56 2 t 0,32 MW 9.600 Cr
3E Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 38 2 t 0,2 MW 5.400 Cr
3D Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 51 2 t 0,27 MW 10.800 Cr
3C Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 64 5 t 0,34 MW 21.600 Cr
3B Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 77 8 t 0,41 MW 43.200 Cr
5E Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 58 8 t 0,3 MW 48.600 Cr
Decontamination Limpets Integrity Mass Power Price
1E Decontamination Limpet Controller Controls a limpet that removes caustic chemicals affecting a ship's hull, as well as applying a small amount of hull repair. ?? 1,3 t 0,18 MW ??
3E Decontamination Limpet Controller Controls a limpet that removes caustic chemicals affecting a ship's hull, as well as applying a small amount of hull repair. ?? 2 t 0,2 MW ??
5E Decontamination Limpet Controller Controls a limpet that removes caustic chemicals affecting a ship's hull, as well as applying a small amount of hull repair. ?? 20 t 0,5 MW ??
Fuel Scoops Integrity Mass Power Price
1A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 48 0 t 0,32 MW 82.270 Cr
2A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 61 0 t 0,39 MW 284.840 Cr
3A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 77 0 t 0,48 MW 902.950 Cr
4A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 96 0 t 0,57 MW 2.862.360 Cr
5A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 115 0 t 0,7 MW 9.073.690 Cr
6A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 136 0 t 0,83 MW 28.763.610 Cr
7A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 157 0 t 0,97 MW 91.180.640 Cr
8A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 180 0 t 1,12 MW 289.042.540 Cr
Fighter Hangars Integrity Mass Power Price
5D Fighter Hangar A module designed to house ship launched vehicles. ?? 20 t 0,25 MW 575.660 Cr
6D Fighter Hangar A module designed to house ship launched vehicles. ?? 40 t 0,35 MW 1.869.350 Cr
Fuel Transfer Limpets Integrity Mass Power Price
1E Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 24 1,3 t 0,18 MW 600 Cr
1D Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 32 0,5 t 0,14 MW 1.200 Cr
1C Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 40 1,3 t 0,23 MW 2.400 Cr
1B Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 48 2 t 0,32 MW 4.800 Cr
1A Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 56 1,3 t 0,28 MW 9.600 Cr
3E Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 38 5 t 0,27 MW 5.400 Cr
3D Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 51 2 t 0,2 MW 10.800 Cr
3C Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 64 5 t 0,34 MW 21.600 Cr
3B Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 77 8 t 0,48 MW 43.200 Cr
3A Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 90 5 t 0,41 MW 86.400 Cr
5E Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. ?? 20 t 0,4 MW 48.600 Cr
5D Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 77 8 t 0,3 MW 97.200 Cr
Hatch Breaker Limpets Integrity Mass Power Price
1E Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 32 1,3 t 0,12 MW 600 Cr
1D Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 24 0,5 t 0,16 MW 1.200 Cr
1C Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 40 1,3 t 0,2 MW 2.400 Cr
1B Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 56 2 t 0,24 MW 4.800 Cr
1A Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 48 1,3 t 0,28 MW 9.600 Cr
3E Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. ?? 5 t 0,18 MW 5.400 Cr
3D Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 38 2 t 0,24 MW 10.800 Cr
3C Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 64 5 t 0,3 MW 21.600 Cr
3B Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 90 8 t 0,36 MW 43.200 Cr
3A Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 77 5 t 0,42 MW 86.400 Cr
5E Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. ?? 20 t 0,3 MW 48.600 Cr
5D Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 58 8 t 0,4 MW 97.200 Cr
Hull Reinforcements Integrity Mass Power Price
1E Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 2 t 0 MW 5.000 Cr
1D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 1 t 0 MW 15.000 Cr
2E Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 4 t 0 MW 12.000 Cr
2D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. 51 2 t 0 MW 36.000 Cr
3E Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 8 t 0 MW 28.000 Cr
3D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 4 t 0 MW 84.000 Cr
4E Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 16 t 0 MW 65.000 Cr
4D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 8 t 0 MW 195.000 Cr
5E Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 32 t 0 MW 150.000 Cr
5D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 16 t 0 MW 450.000 Cr
Module Reinforcements Integrity Mass Power Price
1E Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has high damage capacity but low absorption of module damage. I.e. it can absorb a small proportion of module damage each time over a long period before running out of damage capacity. ?? 2 t 0 MW 5.000 Cr
1D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 1 t 0 MW 15.000 Cr
2E Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has high damage capacity but low absorption of module damage. I.e. it can absorb a small proportion of module damage each time over a long period before running out of damage capacity. ?? 4 t 0 MW 12.000 Cr
2D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 2 t 0 MW 36.000 Cr
3E Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has high damage capacity but low absorption of module damage. I.e. it can absorb a small proportion of module damage each time over a long period before running out of damage capacity. ?? 8 t 0 MW 28.000 Cr
3D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 4 t 0 MW 84.000 Cr
4E Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has high damage capacity but low absorption of module damage. I.e. it can absorb a small proportion of module damage each time over a long period before running out of damage capacity. ?? 16 t 0 MW 65.000 Cr
4D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 8 t 0 MW 195.000 Cr
5E Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has high damage capacity but low absorption of module damage. I.e. it can absorb a small proportion of module damage each time over a long period before running out of damage capacity. ?? 32 t 0 MW 150.000 Cr
5D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 16 t 0 MW 450.000 Cr
Planetary Vehicle Hangars Integrity Mass Power Price
2H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 12 t 0,25 MW 18.000 Cr
2G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 6 t 0,75 MW 21.600 Cr
4H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 20 t 0,4 MW 72.000 Cr
Prospector Limpets Integrity Mass Power Price
1E Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 24 1,3 t 0,18 MW 600 Cr
1D Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 32 0,5 t 0,14 MW 1.200 Cr
1C Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 40 1,3 t 0,23 MW 2.400 Cr
1B Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 48 2 t 0,32 MW 4.800 Cr
1A Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 56 1,3 t 0,28 MW 9.600 Cr
3E Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 38 5 t 0,27 MW 5.400 Cr
3D Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 51 2 t 0,2 MW 10.800 Cr
3C Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 64 5 t 0,34 MW 21.600 Cr
3B Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 77 8 t 0,48 MW 43.200 Cr
3A Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 90 5 t 0,41 MW 86.400 Cr
5E Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. ?? 20 t 0,4 MW 48.600 Cr
5D Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 77 8 t 0,3 MW 97.200 Cr
Recon Limpets Integrity Mass Power Price
1E Recon Limpet Controller Controls a limpet that can hack into data points. ?? 1,3 t 0,18 MW ??
3E Recon Limpet Controller Controls a limpet that can hack into data points. ?? 2 t 0,2 MW ??
5E Recon Limpet Controller Controls a limpet that can hack into data points. ?? 20 t 0,5 MW ??
Refineries Integrity Mass Power Price
1E Refinery Converts scooped fragments into usable resources (requires mining laser). 32 0 t 0,14 MW 6.000 Cr
1D Refinery Converts scooped fragments into usable resources (requires mining laser). ?? 0 t 0,18 MW 18.000 Cr
1C Refinery Converts scooped fragments into usable resources (requires mining laser). 40 0 t 0,23 MW 54.000 Cr
1B Refinery Converts scooped fragments into usable resources (requires mining laser). 56 0 t 0,28 MW 162.000 Cr
2E Refinery Converts scooped fragments into usable resources (requires mining laser). ?? 0 t 0,17 MW 12.600 Cr
2D Refinery Converts scooped fragments into usable resources (requires mining laser). 31 0 t 0,22 MW 37.800 Cr
2C Refinery Converts scooped fragments into usable resources (requires mining laser). 51 0 t 0,28 MW 113.400 Cr
2B Refinery Converts scooped fragments into usable resources (requires mining laser). 71 0 t 0,34 MW 340.200 Cr
3E Refinery Converts scooped fragments into usable resources (requires mining laser). 51 0 t 0,2 MW 26.460 Cr
3D Refinery Converts scooped fragments into usable resources (requires mining laser). 38 0 t 0,27 MW 79.380 Cr
3C Refinery Converts scooped fragments into usable resources (requires mining laser). 64 0 t 0,34 MW 238.140 Cr
3B Refinery Converts scooped fragments into usable resources (requires mining laser). 90 0 t 0,41 MW 714.420 Cr
4E Refinery Converts scooped fragments into usable resources (requires mining laser). 64 0 t 0,25 MW 55.570 Cr
4D Refinery Converts scooped fragments into usable resources (requires mining laser). 48 0 t 0,33 MW 166.700 Cr
4C Refinery Converts scooped fragments into usable resources (requires mining laser). 80 0 t 0,41 MW 500.090 Cr
Repair Limpets Integrity Mass Power Price
1E Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 1,3 t 0,18 MW ??
1D Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 0,5 t 0,14 MW ??
1C Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 1,3 t 0,23 MW ??
1B Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 2 t 0,32 MW ??
3E Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 5 t 0,27 MW ??
3D Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 2 t 0,2 MW ??
3C Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 5 t 0,34 MW ??
5E Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 20 t 0,4 MW ??
5D Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 8 t 0,3 MW ??
7E Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 80 t 0,55 MW ??
Research Limpets Integrity Mass Power Price
1E Research Limpet Controller Controls a limpet that scrapes samples and bio-matter from the surface of an alien vessel. ?? 1,3 t 0,4 MW 1.437.374 Cr
Shield Generators Integrity Mass Power Price
2A Shield Generator Forms a continually regenerating protective energy shield around the vessel. 61 2,5 t 2,1 MW 160.220 Cr
3A Shield Generator Forms a continually regenerating protective energy shield around the vessel. 77 5 t 2,52 MW 507.910 Cr
4A Shield Generator Forms a continually regenerating protective energy shield around the vessel. 96 10 t 3,08 MW 1.610.080 Cr
5A Shield Generator Forms a continually regenerating protective energy shield around the vessel. 115 20 t 3,64 MW 5.103.950 Cr
6A Shield Generator Forms a continually regenerating protective energy shield around the vessel. 136 40 t 4,34 MW 16.179.530 Cr
7A Shield Generator Forms a continually regenerating protective energy shield around the vessel. 157 80 t 4,9 MW 51.289.110 Cr
8A Shield Generator Forms a continually regenerating protective energy shield around the vessel. 180 160 t 5,6 MW 162.586.490 Cr
Surface Scanners Integrity Mass Power Price
1C Detailed Surface Scanner Advanced stellar body scanner used during exploration. 20 0 t 0 MW 250.000 Cr

Utility Mount

Xeno Scanner Integrity Mass Power Price
0E Xeno Scanner Scanner that can passively understand non-Human vessels, and analyse their structural make-up and internal modules. ?? 1,3 t 0,2 MW 365.698 Cr
Experimental Integrity Mass Power Price
0F Shutdown Field Neutraliser Counters current xeno shutdown technology when used within proximity. ?? 1,3 t 0,2 MW ??
Shield Boosters Integrity Mass Power Price
0D Shield Booster Strengthens the active shield if powered. Multiple boosters stack in effectiveness. 35 1 t 0,5 MW 23.000 Cr
0C Shield Booster Strengthens the active shield if powered. Multiple boosters stack in effectiveness. 40 2 t 0,7 MW 53.000 Cr
0B Shield Booster Strengthens the active shield if powered. Multiple boosters stack in effectiveness. 45 3 t 1 MW 122.000 Cr
Pulse Wave Analyser Integrity Mass Power Price
0E Pulse Wave Analyser Pulse wave analysers are used to detect anomalous readings within solid objects, more specifically within asteroid fields. ?? 1,3 t 0,2 MW ??
0D Pulse Wave Analyser Pulse wave analysers are used to detect anomalous readings within solid objects, more specifically within asteroid fields. ?? 1,3 t 0,4 MW ??
0C Pulse Wave Analyser Pulse wave analysers are used to detect anomalous readings within solid objects, more specifically within asteroid fields. ?? 1,3 t 0,8 MW ??

Weapon Hardpoint

Beam Lasers Integrity Mass Power Price
1F Beam Laser (Turret) Continuous-fire laser weapon on turret mount, with automatic signature tracking. 40 2 t 0,57 MW 500.000 Cr
1E Beam Laser (Fixed) Continuous-fire laser weapon on fixed mount. 40 2 t 0,62 MW 37.430 Cr
1E Beam Laser (Gimbal) Continuous-fire laser weapon on gimballed mount, with signature tracking assist. 40 2 t 0,6 MW 74.650 Cr
2E Beam Laser (Turret) Continuous-fire laser weapon on turret mount, with automatic signature tracking. 51 4 t 0,93 MW 2.099.900 Cr
2D Beam Laser (Fixed) Continuous-fire laser weapon on fixed mount. 51 4 t 1,01 MW 299.520 Cr
2D Beam Laser (Gimbal) Continuous-fire laser weapon on gimballed mount, with signature tracking assist. 51 4 t 1 MW 500.600 Cr
3D Beam Laser (Turret) Continuous-fire laser weapon on turret mount, with automatic signature tracking. 64 8 t 1,51 MW 19.399.600 Cr
3C Beam Laser (Fixed) Continuous-fire laser weapon on fixed mount. 64 8 t 1,62 MW 1.177.600 Cr
3C Beam Laser (Gimbal) Continuous-fire laser weapon on gimballed mount, with signature tracking assist. 64 8 t 1,6 MW 8.746.160 Cr
Burst Lasers Integrity Mass Power Price
1G Burst Laser (Gimbal) Multiple-pulse laser weapon on gimballed mount, with signature tracking assist. 40 2 t 0,64 MW 8.600 Cr
1G Burst Laser (Turret) Multiple-pulse laser weapon on turret mount, with automatic signature tracking. 40 2 t 0,6 MW 52.800 Cr
1F Burst Laser (Fixed) Multiple-pulse laser weapon on fixed mount. 40 2 t 0,65 MW 4.400 Cr
2F Burst Laser (Gimbal) Multiple-pulse laser weapon on gimballed mount, with signature tracking assist. 40 4 t 1,04 MW 48.500 Cr
2F Burst Laser (Turret) Multiple-pulse laser weapon on turret mount, with automatic signature tracking. 40 4 t 0,98 MW 162.800 Cr
2E Burst Laser (Fixed) Multiple-pulse laser weapon on fixed mount. 40 4 t 1,05 MW 23.000 Cr
3E Burst Laser (Gimbal) Multiple-pulse laser weapon on gimballed mount, with signature tracking assist. 64 8 t 1,65 MW 281.600 Cr
3D Burst Laser (Fixed) Multiple-pulse laser weapon on fixed mount. 64 8 t 1,66 MW 140.400 Cr
4E Burst Laser (Fixed) Multiple-pulse laser weapon on fixed mount. 80 16 t 2,58 MW 281.600 Cr
Cannons Integrity Mass Power Price
1F Cannon (Turret) Large-calibre projectile weapon on turret mount, with automatic signature tracking. 40 2 t 0,32 MW 506.400 Cr
1E Cannon (Gimbal) Large-calibre projectile weapon on gimballed mount, with signature tracking assist. 40 2 t 0,38 MW 42.200 Cr
1D Cannon (Fixed) Large-calibre projectile weapon on fixed mount. 40 2 t 0,34 MW 21.100 Cr
2E Cannon (Turret) Large-calibre projectile weapon on turret mount, with automatic signature tracking. 51 4 t 0,45 MW 4.051.200 Cr
2D Cannon (Fixed) Large-calibre projectile weapon on fixed mount. 51 4 t 0,49 MW 168.430 Cr
2D Cannon (Gimbal) Large-calibre projectile weapon on gimballed mount, with signature tracking assist. 51 4 t 0,54 MW 337.600 Cr
3D Cannon (Turret) Large-calibre projectile weapon on turret mount, with automatic signature tracking. 64 8 t 0,64 MW 16.204.800 Cr
3C Cannon (Fixed) Large-calibre projectile weapon on fixed mount. 64 8 t 0,67 MW 675.200 Cr
3C Cannon (Gimbal) Large-calibre projectile weapon on gimballed mount, with signature tracking assist. 64 8 t 0,75 MW 1.350.400 Cr
Experimental Integrity Mass Power Price
2F AX Multi-Cannon (Turret) Rapid fire, small-calibre projectile tipped with a compound that damages alien vessels. Turret mounted, with automatic signature tracking. ?? 4 t 0,46 MW ??
2E AX Multi-Cannon (Fixed) Fixed mount, rapid fire, small-calibre projectile tipped with a compound that damages alien vessels. ?? 4 t 0,46 MW ??
2B AX Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire ordnance loaded with a compound that damages alien vessels. ?? 4 t 1,2 MW 540.900 Cr
2B AX Missile Rack (Dumpfire, Turret) Missile battery capable of launching dumbfire ordnance loaded with a compound that damages alien vessels. Turret mounted, with automatic signature tracking. ?? 4 t 1,2 MW 2.022.700 Cr
3E AX Multi-Cannon (Turret) Rapid fire, small-calibre projectile tipped with a compound that damages alien vessels. Turret mounted, with automatic signature tracking. ?? 8 t 0,64 MW ??
3C AX Multi-Cannon (Fixed) Fixed mount, rapid fire, small-calibre projectile tipped with a compound that damages alien vessels. ?? 8 t 0,64 MW ??
3A AX Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire ordnance loaded with a compound that damages alien vessels. ?? 8 t 1,62 MW ??
3A AX Missile Rack (Dumpfire, Turret) Missile battery capable of launching dumbfire ordnance loaded with a compound that damages alien vessels. Turret mounted, with automatic signature tracking. ?? 8 t 1,75 MW ??
Fragment Cannons Integrity Mass Power Price
1E Fragment Cannon (Fixed) Multi-shot projectile weapon on fixed mount. 40 2 t 0,45 MW 36.000 Cr
1E Fragment Cannon (Gimbal) Multi-shot projectile weapon on gimballed mount, with signature tracking assist. 40 2 t 0,59 MW 54.720 Cr
1E Fragment Cannon (Turret) Multi-shot projectile weapon on turret mount, with automatic signature tracking. 40 2 t 0,42 MW 182.400 Cr
2D Fragment Cannon (Gimbal) Multi-shot projectile weapon on gimballed mount, with signature tracking assist. 51 4 t 1,03 MW 437.800 Cr
2D Fragment Cannon (Turret) Multi-shot projectile weapon on turret mount, with automatic signature tracking. 51 4 t 0,79 MW 1.459.200 Cr
2A Fragment Cannon (Fixed) Multi-shot projectile weapon on fixed mount. 51 4 t 0,74 MW 291.840 Cr
3C Fragment Cannon (Fixed) Multi-shot projectile weapon on fixed mount. 64 8 t 1,02 MW 1.167.360 Cr
3C Fragment Cannon (Gimbal) Multi-shot projectile weapon on gimballed mount, with signature tracking assist. 64 8 t 1,55 MW 1.751.040 Cr
Mines Integrity Mass Power Price
1I Mine Launcher (Fixed) Defensive weapon. Deploys proximity-triggered charges. 40 2 t 0,4 MW 24.260 Cr
1I Shock Mine Launcher (Fixed) Launches mines that are designed to physically shock and push on a ship more than damage it outright. 40 2 t 0,4 MW 36.400 Cr
2I Mine Launcher (Fixed) Defensive weapon. Deploys proximity-triggered charges. 51 4 t 0,4 MW 294.080 Cr
Mining Tools Integrity Mass Power Price
1D Mining Laser (Fixed) Used on asteroids to cut chunks of resources from it (requires refinery). 40 2 t 0,5 MW 6.800 Cr
1D Mining Laser (Turret) Used on asteroids to cut chunks of resources from it (requires refinery). Only functions as a turret when there is an active Gunner role onboard. ?? 2 t 0,5 MW 9.400 Cr
1D Abrasion Blaster (Fixed) Breaks off surface deposits from asteroids (requires refinery). 40 2 t 0,34 MW ??
1D Abrasion Blaster (Turret) Breaks off surface deposits from asteroids (requires refinery).
Only functions as a turret when there is an active Gunner role aboard.
?? 2 t 0,47 MW ??
1B Sub-Surface Displacement Missile (Turret) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance. Only functions as a turret when there is an active Gunner role aboard.
?? 4 t 0,53 MW ??
2D Mining Laser (Fixed) Used on asteroids to cut chunks of resources from it (requires refinery). ?? 2 t 0,75 MW 22.580 Cr
2B Seismic Charge (Fixed) Warhead designed to break apart certain asteroids, allowing recovery of deep core deposits (requires refinery). ?? 4 t 1,2 MW ??
2B Seismic Charge (Turret) Warhead designed to break apart certain asteroids, allowing recovery of deep core deposits (requires refinery).
Only functions as a turret when there is an active Gunner role aboard.
?? 4 t 1,2 MW ??
2B Sub-Surface Displacement Missile (Fixed) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance.
?? 2 t 1,01 MW ??
Missiles Integrity Mass Power Price
1B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 40 2 t 0,6 MW 72.600 Cr
1B Missile Rack (Dumbfire, Fixed) Missile battery capable of launching dumbfire missiles. 40 2 t 0,4 MW 32.180 Cr
2B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 51 4 t 1,2 MW 512.400 Cr
2B Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire missiles. 51 4 t 1,2 MW 240.400 Cr
3A Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 64 8 t 1,62 MW ??
3A Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire missiles. 64 8 t 1,62 MW ??
Multi-Cannons Integrity Mass Power Price
1G Multi-Cannon (Turret) Rapid fire, small-calibre projectile weapon on turret mount, with automatic signature tracking. 40 2 t 0,26 MW 81.600 Cr
1G Multi-Cannon (Gimbal) Rapid fire, small-calibre projectile weapon on gimballed mount, with signature tracking assist. 40 2 t 0,37 MW 14.250 Cr
1F Multi-Cannon (Fixed) Rapid fire, small-calibre projectile weapon on fixed mount. 40 2 t 0,28 MW 9.500 Cr
2F Multi-Cannon (Gimbal) Rapid fire, small-calibre projectile weapon on gimballed mount, with signature tracking assist. 51 4 t 0,64 MW 57.000 Cr
2F Multi-Cannon (Turret) Rapid fire, small-calibre projectile weapon on turret mount, with automatic signature tracking. 51 4 t 0,5 MW 1.292.800 Cr
2E Multi-Cannon (Fixed) Rapid fire, small-calibre projectile weapon on fixed mount. 51 4 t 0,46 MW 38.000 Cr
3E Multi-Cannon (Turret) Rapid fire, small-calibre projectile weapon on turret mount, with automatic signature tracking. 64 8 t 0,86 MW ??
3C Multi-Cannon (Fixed) Rapid fire, small-calibre projectile weapon on fixed mount. 64 8 t 0,64 MW 140.400 Cr
3C Multi-Cannon (Gimbal) Rapid fire, small-calibre projectile weapon on gimballed mount, with signature tracking assist. 64 8 t 0,97 MW 578.436 Cr
Plasma Accelerators Integrity Mass Power Price
2C Plasma Accelerator (Fixed) Energy projectile weapon on fixed mount. 51 4 t 1,43 MW 834.200 Cr
3B Plasma Accelerator (Fixed) Energy projectile weapon on fixed mount. 64 8 t 1,97 MW 3.051.200 Cr
4A Plasma Accelerator (Fixed) Energy projectile weapon on fixed mount. 80 16 t 2,63 MW 13.793.600 Cr
Pulse Lasers Integrity Mass Power Price
1G Pulse Laser (Gimbal) Single-pulse laser weapon on gimballed mount, with signature tracking assist. 40 2 t 0,39 MW 6.600 Cr
1G Pulse Laser (Turret) Single-pulse laser weapon on turret mount, with automatic signature tracking. 40 2 t 0,38 MW 26.000 Cr
1F Pulse Laser (Fixed) Single-pulse laser weapon on fixed mount. 40 2 t 0,39 MW 2.200 Cr
2F Pulse Laser (Gimbal) Single-pulse laser weapon on gimballed mount, with signature tracking assist. 51 4 t 0,6 MW 35.400 Cr
2F Pulse Laser (Turret) Single-pulse laser weapon on turret mount, with automatic signature tracking. 51 4 t 0,58 MW 132.800 Cr
2E Pulse Laser (Fixed) Single-pulse laser weapon on fixed mount. 51 4 t 0,6 MW 17.600 Cr
3E Pulse Laser (Gimbal) Single-pulse laser weapon on gimballed mount, with signature tracking assist. 64 8 t 0,92 MW 140.600 Cr
3D Pulse Laser (Fixed) Single-pulse laser weapon on fixed mount. 64 8 t 0,9 MW 70.400 Cr
4A Pulse Laser (Fixed) Single-pulse laser weapon on fixed mount. 80 16 t 1,33 MW 177.600 Cr
Rail Guns Integrity Mass Power Price
1D Rail Gun (Fixed) Hyper-velocity projectile weapon on fixed mount. 40 2 t 1,15 MW 51.600 Cr
2B Rail Gun (Fixed) Hyper-velocity projectile weapon on fixed mount. 51 4 t 1,63 MW 412.800 Cr
Torpedoes Integrity Mass Power Price
1I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 40 2 t 0,4 MW 11.200 Cr
2I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 51 4 t 0,4 MW 44.800 Cr
3I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 64 8 t 0,6 MW ??