CMDR snaxmars profile
(Anaconda)
Federation: Ensign
Empire: None
Balance |
|
---|---|
Current assets | 714 308 085 cr |
Credits spent on ships | 344 734 799 cr |
Credits spent on outfitting | 349 623 662 cr |
Credits spent on repairs | 398 850 cr |
Credits spent on fuel | 84 775 cr |
Credits spent on munitions | 376 239 cr |
Insurance claims | 12 |
Total claim costs | 18 144 091 cr |
Combat |
|
Bounties claimed | 95 |
Profit from bounties | 2 795 045 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 8 |
Profit from assassinations | 106 701 cr |
Highest single reward | 139 475 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 37 |
Lifetime fines value | 540 712 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 9 215 cr |
Highest bounty issued | 7 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 150 954 cr |
Commodities smuggled | 14 |
Average profit | 13 723 cr |
Highest single transaction | 89 033 cr |
Trading |
|
Market network | 43 |
Trading profit | 253 868 279 cr |
Commodities traded | 7 651 |
Average profit | 1 606 761 cr |
Highest single transaction | 116 322 850 cr |
Mining |
|
Profits from mining | 244 339 733 cr |
Minerals refined | 522 |
Materials collected | 3 149 |
Exploration |
|
Systems visited | 4 526 |
Profits from exploration | 428 549 880 cr |
Level 2 detailed scans | 5 337 |
Level 3 detailed scans | 9 026 |
Highest payout | 26 121 711 cr |
Total hyperspace distance | 216 541 ly |
Total hyperspace jumps | 5 080 |
Max distance from start | 41 966,94 ly |
Max distance from Sol | 42 020,02 ly |
Max distance from Colonia | 25 347,70 ly |
Approximate time played | 2W 3H 12M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 62 |
Total delivered | 62 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 68 951 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 44 |
Grade 1 upgrades generated | 15 |
Grade 2 upgrades generated | 9 |
Grade 3 upgrades generated | 3 |
Grade 4 upgrades generated | 4 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 14 986 062 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 10H 14M 36S |
Time in gunner role | 1H 8M 42S |
Total credits accrued | 1 380 cr |