CMDR Weedoo profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8,053,263,698 cr |
Credits spent on ships | 11,250,643,385 cr |
Credits spent on outfitting | 32,039,770,472 cr |
Credits spent on repairs | 40,867,623 cr |
Credits spent on fuel | 2,308,396 cr |
Credits spent on munitions | 5,074,681 cr |
Insurance claims | 81 |
Total claim costs | 606,134,393 cr |
Combat |
|
Bounties claimed | 4,226 |
Profit from bounties | 163,617,520 cr |
Combat bonds | 3,220 |
Profit from combat bonds | 61,080,421 cr |
Assassinations | 19 |
Profit from assassinations | 19,147,472 cr |
Highest single reward | 433,490 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 268 |
Lifetime fines value | 8,946,193 cr |
Bounties received/earned | 86 |
Lifetime bounty value | 118,635 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 155,975,657 cr |
Commodities smuggled | 18,940 |
Average profit | 3,249,493 cr |
Highest single transaction | 6,463,440 cr |
Trading |
|
Market network | 344 |
Trading profit | 9,581,536,501 cr |
Commodities traded | 312,599 |
Average profit | 4,906,061 cr |
Highest single transaction | 817,897,056 cr |
Mining |
|
Profits from mining | 8,326,444,091 cr |
Minerals refined | 10,947 |
Materials collected | 27,637 |
Exploration |
|
Systems visited | 34,444 |
Profits from exploration | 1,990,809,926 cr |
Level 2 detailed scans | 47,180 |
Level 3 detailed scans | 98,358 |
Highest payout | 10,975,344 cr |
Total hyperspace distance | 1,380,328 ly |
Total hyperspace jumps | 46,134 |
Max distance from start | 29,049.89 ly |
Max distance from Sol | 24,529.91 ly |
Max distance from Colonia | 33,286.47 ly |
Approximate time played | 23W 4D 33M |
Passengers |
|
Total bulk passengers delivered | 7,971 |
Total VIPs delivered | 3,845 |
Total delivered | 11,816 |
Total ejected | 105 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 425,524 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 3,099 |
Grade 1 upgrades generated | 897 |
Grade 2 upgrades generated | 370 |
Grade 3 upgrades generated | 709 |
Grade 4 upgrades generated | 477 |
Grade 5 upgrades generated | 646 |
Crew |
|
Crew credits earned | 928,963,487 cr |
Crew hired | 179 |
Crew fired | 164 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 3H 2M 36S |
Time in gunner role | 5M 22S |