CMDR [SRHL]Roach profile
(Vulture)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7,061,363,918 cr |
Credits spent on ships | 2,433,731,709 cr |
Credits spent on outfitting | 9,868,330,920 cr |
Credits spent on repairs | 70,384,715 cr |
Credits spent on fuel | 1,889,066 cr |
Credits spent on munitions | 7,098,165 cr |
Insurance claims | 153 |
Total claim costs | 469,488,678 cr |
Combat |
|
Bounties claimed | 18,286 |
Profit from bounties | 1,547,252,238 cr |
Combat bonds | 3,391 |
Profit from combat bonds | 236,773,221 cr |
Assassinations | 318 |
Profit from assassinations | 180,470,103 cr |
Highest single reward | 2,100,836 cr |
Skimmers killed | 106 |
Crime |
|
Fines issued | 690 |
Lifetime fines value | 2,598,844 cr |
Bounties received/earned | 1,523 |
Lifetime bounty value | 6,746,385 cr |
Highest bounty issued | 1,275,400 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 951,511 cr |
Commodities smuggled | 30 |
Average profit | 118,939 cr |
Highest single transaction | 582,752 cr |
Trading |
|
Market network | 80 |
Trading profit | 652,108,946 cr |
Commodities traded | 52,757 |
Average profit | 1,663,543 cr |
Highest single transaction | 21,123,432 cr |
Mining |
|
Profits from mining | 34,559,312 cr |
Minerals refined | 925 |
Materials collected | 14,125 |
Exploration |
|
Systems visited | 23,160 |
Profits from exploration | 714,444,198 cr |
Level 2 detailed scans | 10,470 |
Level 3 detailed scans | 175,361 |
Highest payout | 9,015,890 cr |
Total hyperspace distance | 1,115,537 ly |
Total hyperspace jumps | 33,300 |
Max distance from start | 65,456.71 ly |
Approximate time played | 17W 5D 19H 52M |
Passengers |
|
Total bulk passengers delivered | 1,253 |
Total VIPs delivered | 44 |
Total delivered | 1,297 |
Total ejected | 74 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 276,961 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,310 |
Grade 1 upgrades generated | 167 |
Grade 2 upgrades generated | 143 |
Grade 3 upgrades generated | 220 |
Grade 4 upgrades generated | 292 |
Grade 5 upgrades generated | 488 |
Crew |
|
Crew credits earned | 1,012,529,283 cr |
Crew hired | 15 |
Crew fired | 7 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 2D 56M 39S |
Time in gunner role | 1H 6M 32S |
Time in fighter con role | 35M 8S |