CMDR Mr Radar profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 35,496,654,241 cr |
Credits spent on ships | 1,518,156,236 cr |
Credits spent on outfitting | 4,894,905,811 cr |
Credits spent on repairs | 38,121,837 cr |
Credits spent on fuel | 699,071 cr |
Credits spent on munitions | 5,894,097 cr |
Insurance claims | 35 |
Total claim costs | 156,586,145 cr |
Combat |
|
Bounties claimed | 4,713 |
Profit from bounties | 1,023,357,017 cr |
Combat bonds | 3,535 |
Profit from combat bonds | 1,565,159,929 cr |
Assassinations | 58 |
Profit from assassinations | 119,851,007 cr |
Highest single reward | 2,000,000 cr |
Skimmers killed | 189 |
Crime |
|
Fines issued | 133 |
Lifetime fines value | 730,778 cr |
Bounties received/earned | 107 |
Lifetime bounty value | 117,775 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 421,612 cr |
Commodities smuggled | 187 |
Average profit | 28,107 cr |
Highest single transaction | 101,365 cr |
Trading |
|
Market network | 128 |
Trading profit | 17,865,981,106 cr |
Commodities traded | 180,110 |
Average profit | 25,163,354 cr |
Highest single transaction | 263,528,984 cr |
Mining |
|
Profits from mining | 1,310,791,111 cr |
Minerals refined | 6,051 |
Materials collected | 40,255 |
Exploration |
|
Systems visited | 9,185 |
Profits from exploration | 3,491,773,226 cr |
Level 2 detailed scans | 56,900 |
Level 3 detailed scans | 56,900 |
Highest payout | 39,819,389 cr |
Total hyperspace distance | 688,848 ly |
Total hyperspace jumps | 13,680 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 48,580.32 ly |
Approximate time played | 18W 1D 6H 57M |
Passengers |
|
Total bulk passengers delivered | 1,029 |
Total VIPs delivered | 11,143 |
Total delivered | 12,172 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 265 |
Total profit | 8,407,537 cr |
Total rescue transactions | 66 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 6,379 |
Grade 1 upgrades generated | 830 |
Grade 2 upgrades generated | 1,005 |
Grade 3 upgrades generated | 1,270 |
Grade 4 upgrades generated | 1,394 |
Grade 5 upgrades generated | 1,880 |
Crew |
|
Crew credits earned | 3,251,633,049 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 43M 52S |