CMDR PM3 profile
(Hauler)
Federation: Lieutenant
Empire: Baron
Balance |
|
---|---|
Current assets | 9,149,876,078 cr |
Credits spent on ships | 809,658,983 cr |
Credits spent on outfitting | 1,364,630,774 cr |
Credits spent on repairs | 14,402,898 cr |
Credits spent on fuel | 499,999 cr |
Credits spent on munitions | 903,769 cr |
Insurance claims | 76 |
Total claim costs | 357,062,325 cr |
Combat |
|
Bounties claimed | 842 |
Profit from bounties | 1,000,684 cr |
Combat bonds | 8 |
Profit from combat bonds | 31,911 cr |
Assassinations | 1 |
Profit from assassinations | 85,765 cr |
Highest single reward | 31,650 cr |
Skimmers killed | 96 |
Crime |
|
Fines issued | 83 |
Lifetime fines value | 114,947 cr |
Bounties received/earned | 151 |
Lifetime bounty value | 132,700 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 314,420 cr |
Commodities smuggled | 62 |
Average profit | 12,577 cr |
Highest single transaction | 67,040 cr |
Trading |
|
Market network | 154 |
Trading profit | 1,040,083,689 cr |
Commodities traded | 150,000 |
Average profit | 1,630,225 cr |
Highest single transaction | 33,162,160 cr |
Mining |
|
Profits from mining | 446,898,249 cr |
Minerals refined | 7,086 |
Materials collected | 11,992 |
Exploration |
|
Systems visited | 8,766 |
Profits from exploration | 2,979,046,027 cr |
Level 2 detailed scans | 66,563 |
Level 3 detailed scans | 66,562 |
Highest payout | 14,555,470 cr |
Total hyperspace distance | 814,803 ly |
Total hyperspace jumps | 12,741 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 15W 6D 23H 30M |
Passengers |
|
Total bulk passengers delivered | 16,367 |
Total VIPs delivered | 1,374 |
Total delivered | 17,741 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 54 |
Total profit | 1,247,254 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 1,037 |
Grade 1 upgrades generated | 165 |
Grade 2 upgrades generated | 162 |
Grade 3 upgrades generated | 206 |
Grade 4 upgrades generated | 219 |
Grade 5 upgrades generated | 285 |
Crew |
|
Crew credits earned | 36,775,954 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 7M 58S |