CMDR Fallen Ash profile
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 59,650,339,200 cr |
Credits spent on ships | 3,400,138,921 cr |
Credits spent on outfitting | 8,486,860,784 cr |
Credits spent on repairs | 26,842,749 cr |
Credits spent on fuel | 1,186,105 cr |
Credits spent on munitions | 1,537,624 cr |
Insurance claims | 83 |
Total claim costs | 574,508,100 cr |
Combat |
|
Bounties claimed | 21,002 |
Profit from bounties | 1,585,746,293 cr |
Combat bonds | 1,315 |
Profit from combat bonds | 1,715,213,753 cr |
Assassinations | 23 |
Profit from assassinations | 3,540,982 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 194 |
Crime |
|
Fines issued | 53 |
Lifetime fines value | 14,077,592 cr |
Bounties received/earned | 95 |
Lifetime bounty value | 103,000 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1,431 cr |
Commodities smuggled | 5 |
Average profit | 286 cr |
Highest single transaction | 539 cr |
Trading |
|
Market network | 102 |
Trading profit | 7,284,521,177 cr |
Commodities traded | 141,269 |
Average profit | 20,404,821 cr |
Highest single transaction | 749,773,274 cr |
Mining |
|
Profits from mining | 4,705,775,065 cr |
Minerals refined | 4,394 |
Materials collected | 41,600 |
Exploration |
|
Systems visited | 7,552 |
Profits from exploration | 2,867,089,830 cr |
Level 2 detailed scans | 50,039 |
Level 3 detailed scans | 50,039 |
Highest payout | 43,748,900 cr |
Total hyperspace distance | 495,815 ly |
Total hyperspace jumps | 12,660 |
Max distance from start | 26,064.31 ly |
Max distance from Sol | 26,095.98 ly |
Max distance from Colonia | 29,246.10 ly |
Approximate time played | 34W 1D 23H 41M |
Passengers |
|
Total bulk passengers delivered | 28,914 |
Total VIPs delivered | 4,017 |
Total delivered | 32,931 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 72,498 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 7,510 |
Grade 1 upgrades generated | 712 |
Grade 2 upgrades generated | 878 |
Grade 3 upgrades generated | 1,207 |
Grade 4 upgrades generated | 1,473 |
Grade 5 upgrades generated | 3,240 |
Crew |
|
Crew credits earned | 5,098,817,294 cr |
Crew hired | 21 |
Crew fired | 20 |
Crew lost | 11 |