CMDR HaLfY47 profile
(Python Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 62 406 140 237 cr |
Credits spent on ships | 4 004 051 590 cr |
Credits spent on outfitting | 373 432 911 476 cr |
Credits spent on repairs | 424 917 803 cr |
Credits spent on fuel | 6 280 442 cr |
Credits spent on munitions | 81 573 970 cr |
Insurance claims | 271 |
Total claim costs | 3 016 099 639 cr |
Combat |
|
Bounties claimed | 27 355 |
Profit from bounties | 3 986 426 573 cr |
Combat bonds | 24 977 |
Profit from combat bonds | 16 849 188 013 cr |
Assassinations | 1 807 |
Profit from assassinations | 1 852 492 923 cr |
Highest single reward | 2 612 592 cr |
Skimmers killed | 967 |
Crime |
|
Fines issued | 7 967 |
Lifetime fines value | 35 323 362 cr |
Bounties received/earned | 13 942 |
Lifetime bounty value | 298 031 035 cr |
Highest bounty issued | 3 006 300 cr |
Smuggling |
|
Black market network | 33 |
Black market profit | 628 298 836 cr |
Commodities smuggled | 50 564 |
Average profit | 1 478 350 cr |
Highest single transaction | 27 197 856 cr |
Trading |
|
Market network | 399 |
Trading profit | 39 955 748 857 cr |
Commodities traded | 904 378 |
Average profit | 9 785 880 cr |
Highest single transaction | 1 071 978 264 cr |
Mining |
|
Profits from mining | 23 804 678 215 cr |
Minerals refined | 27 304 |
Materials collected | 310 220 |
Exploration |
|
Systems visited | 31 584 |
Profits from exploration | 3 979 817 722 cr |
Level 2 detailed scans | 114 630 |
Level 3 detailed scans | 124 221 |
Highest payout | 24 273 644 cr |
Total hyperspace distance | 2 497 688 ly |
Total hyperspace jumps | 64 940 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 58W 16H |
Passengers |
|
Total bulk passengers delivered | 15 101 |
Total VIPs delivered | 884 |
Total delivered | 15 985 |
Total ejected | 101 |
Search and Rescue |
|
Total items rescued | 2 397 |
Total profit | 133 818 737 cr |
Total rescue transactions | 137 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 25 172 |
Grade 1 upgrades generated | 2 032 |
Grade 2 upgrades generated | 2 570 |
Grade 3 upgrades generated | 3 670 |
Grade 4 upgrades generated | 5 227 |
Grade 5 upgrades generated | 11 673 |
Crew |
|
Crew credits earned | 1 336 444 899 cr |
Crew hired | 337 |
Crew fired | 314 |
Crew lost | 32 |
Multi-Crew |
|
Total time in multi-crew | 2D 19H 50M 13S |
Time in gunner role | 1H 9M 27S |
Time in fighter con role | 31M 32S |
Total credits accrued | 892 344 cr |