CMDR Arnoldo profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 15 599 441 549 cr |
Credits spent on ships | 1 595 868 950 cr |
Credits spent on outfitting | 2 941 697 983 cr |
Credits spent on repairs | 88 452 294 cr |
Credits spent on fuel | 604 238 cr |
Credits spent on munitions | 3 550 989 cr |
Insurance claims | 60 |
Total claim costs | 437 318 499 cr |
Combat |
|
Bounties claimed | 12 680 |
Profit from bounties | 368 289 324 cr |
Combat bonds | 999 |
Profit from combat bonds | 29 569 011 cr |
Assassinations | 272 |
Profit from assassinations | 20 237 124 cr |
Highest single reward | 293 375 cr |
Skimmers killed | 2 635 |
Crime |
|
Fines issued | 228 |
Lifetime fines value | 426 180 cr |
Bounties received/earned | 137 |
Lifetime bounty value | 67 030 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 968 315 cr |
Commodities smuggled | 270 |
Average profit | 46 110 cr |
Highest single transaction | 208 780 cr |
Trading |
|
Market network | 542 |
Trading profit | 95 945 475 cr |
Commodities traded | 109 089 |
Average profit | 46 643 cr |
Highest single transaction | 2 968 560 cr |
Mining |
|
Profits from mining | 5 676 097 cr |
Minerals refined | 1 000 |
Materials collected | 84 782 |
Exploration |
|
Systems visited | 127 114 |
Profits from exploration | 20 189 467 434 cr |
Level 2 detailed scans | 276 123 |
Level 3 detailed scans | 328 881 |
Highest payout | 21 435 693 cr |
Total hyperspace distance | 6 541 578 ly |
Total hyperspace jumps | 138 315 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 341,73 ly |
Approximate time played | 51W 2D 9H 30M |
Passengers |
|
Total bulk passengers delivered | 423 |
Total VIPs delivered | 314 |
Total delivered | 737 |
Total ejected | 12 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 41 893 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 750 |
Grade 1 upgrades generated | 707 |
Grade 2 upgrades generated | 101 |
Grade 3 upgrades generated | 131 |
Grade 4 upgrades generated | 110 |
Grade 5 upgrades generated | 701 |
Crew |
|
Crew credits earned | 1 705 750 327 cr |
Crew hired | 10 |
Crew fired | 1 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 44M 29S |
Time in gunner role | 30S |