CMDR Beamsucker [GPL] profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6,169,904,745 cr |
Credits spent on ships | 615,544,412 cr |
Credits spent on outfitting | 1,984,702,641 cr |
Credits spent on repairs | 36,228,566 cr |
Credits spent on fuel | 1,469,137 cr |
Credits spent on munitions | 2,794,444 cr |
Insurance claims | 119 |
Total claim costs | 246,009,959 cr |
Combat |
|
Bounties claimed | 3,694 |
Profit from bounties | 153,903,472 cr |
Combat bonds | 3,885 |
Profit from combat bonds | 116,959,863 cr |
Assassinations | 168 |
Profit from assassinations | 121,738,427 cr |
Highest single reward | 1,352,796 cr |
Skimmers killed | 135 |
Crime |
|
Fines issued | 548 |
Lifetime fines value | 17,383,958 cr |
Bounties received/earned | 1,721 |
Lifetime bounty value | 64,134,700 cr |
Highest bounty issued | 2,785,000 cr |
Smuggling |
|
Black market network | 38 |
Black market profit | 125,863,888 cr |
Commodities smuggled | 5,256 |
Average profit | 313,094 cr |
Highest single transaction | 99,242,211 cr |
Trading |
|
Market network | 171 |
Trading profit | 1,636,933,285 cr |
Commodities traded | 27,787 |
Average profit | 904,883 cr |
Highest single transaction | 265,580,640 cr |
Mining |
|
Profits from mining | 1,588,835,942 cr |
Minerals refined | 3,531 |
Materials collected | 37,730 |
Exploration |
|
Systems visited | 13,499 |
Profits from exploration | 945,133,358 cr |
Level 2 detailed scans | 24,433 |
Level 3 detailed scans | 31,090 |
Highest payout | 8,351,711 cr |
Total hyperspace distance | 820,134 ly |
Total hyperspace jumps | 21,129 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 28W 1D 14H 43M |
Passengers |
|
Total bulk passengers delivered | 970 |
Total VIPs delivered | 5,684 |
Total delivered | 6,654 |
Total ejected | 55 |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 443,491 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 4,833 |
Grade 1 upgrades generated | 1,739 |
Grade 2 upgrades generated | 375 |
Grade 3 upgrades generated | 577 |
Grade 4 upgrades generated | 684 |
Grade 5 upgrades generated | 1,458 |
Crew |
|
Crew credits earned | 831,302 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 46M 30S |
Time in gunner role | 29M |