CMDR Chris Maver profile
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 18 393 571 212 cr |
Credits spent on ships | 2 662 361 934 cr |
Credits spent on outfitting | 9 555 664 485 cr |
Credits spent on repairs | 132 112 599 cr |
Credits spent on fuel | 6 376 940 cr |
Credits spent on munitions | 23 669 128 cr |
Insurance claims | 292 |
Total claim costs | 1 298 398 669 cr |
Combat |
|
Bounties claimed | 11 990 |
Profit from bounties | 923 335 663 cr |
Combat bonds | 13 586 |
Profit from combat bonds | 2 772 343 303 cr |
Assassinations | 422 |
Profit from assassinations | 341 061 544 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 1 276 |
Crime |
|
Fines issued | 2 871 |
Lifetime fines value | 7 872 401 cr |
Bounties received/earned | 4 139 |
Lifetime bounty value | 4 434 665 cr |
Highest bounty issued | 26 320 cr |
Smuggling |
|
Black market network | 53 |
Black market profit | 35 013 382 cr |
Commodities smuggled | 7 075 |
Average profit | 315 436 cr |
Highest single transaction | 12 272 421 cr |
Trading |
|
Market network | 422 |
Trading profit | 15 954 750 397 cr |
Commodities traded | 733 959 |
Average profit | 5 543 694 cr |
Highest single transaction | 267 212 380 cr |
Mining |
|
Profits from mining | 3 960 889 417 cr |
Minerals refined | 17 769 |
Materials collected | 44 001 |
Exploration |
|
Systems visited | 24 253 |
Profits from exploration | 1 340 738 145 cr |
Level 2 detailed scans | 36 555 |
Level 3 detailed scans | 74 893 |
Highest payout | 13 890 457 cr |
Total hyperspace distance | 1 761 101 ly |
Total hyperspace jumps | 68 686 |
Max distance from start | 42 602,61 ly |
Max distance from Sol | 42 656,19 ly |
Max distance from Colonia | 29 116,67 ly |
Approximate time played | 48W 5D 14H 25M |
Passengers |
|
Total bulk passengers delivered | 7 774 |
Total VIPs delivered | 2 798 |
Total delivered | 10 572 |
Total ejected | 75 |
Search and Rescue |
|
Total items rescued | 159 |
Total profit | 3 018 214 cr |
Total rescue transactions | 56 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 5 174 |
Grade 1 upgrades generated | 543 |
Grade 2 upgrades generated | 367 |
Grade 3 upgrades generated | 1 057 |
Grade 4 upgrades generated | 1 104 |
Grade 5 upgrades generated | 2 103 |
Crew |
|
Crew credits earned | 5 305 647 944 cr |
Crew hired | 10 |
Crew fired | 1 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 2H 57M 8S |
Time in gunner role | 13M 52S |