CMDR picpus14 profile
(Alliance Chieftain)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 22 293 116 160 cr |
Credits spent on ships | 4 137 945 284 cr |
Credits spent on outfitting | 7 485 810 028 cr |
Credits spent on repairs | 132 759 442 cr |
Credits spent on fuel | 3 176 934 cr |
Credits spent on munitions | 54 684 142 cr |
Insurance claims | 130 |
Total claim costs | 929 067 802 cr |
Combat |
|
Bounties claimed | 21 526 |
Profit from bounties | 1 570 236 643 cr |
Combat bonds | 56 521 |
Profit from combat bonds | 10 285 733 127 cr |
Assassinations | 644 |
Profit from assassinations | 558 108 776 cr |
Highest single reward | 2 962 120 cr |
Skimmers killed | 49 |
Crime |
|
Fines issued | 230 |
Lifetime fines value | 101 659 cr |
Bounties received/earned | 3 879 |
Lifetime bounty value | 56 799 465 cr |
Highest bounty issued | 670 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 18 426 cr |
Commodities smuggled | 19 |
Average profit | 3 071 cr |
Highest single transaction | 6 236 cr |
Trading |
|
Market network | 82 |
Trading profit | 953 337 559 cr |
Commodities traded | 3 059 |
Average profit | 4 863 967 cr |
Highest single transaction | 345 085 520 cr |
Mining |
|
Profits from mining | 937 199 236 cr |
Minerals refined | 1 301 |
Materials collected | 252 087 |
Exploration |
|
Systems visited | 9 397 |
Profits from exploration | 615 677 146 cr |
Level 2 detailed scans | 20 927 |
Level 3 detailed scans | 20 989 |
Highest payout | 10 063 796 cr |
Total hyperspace distance | 588 028 ly |
Total hyperspace jumps | 18 369 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 24 800,88 ly |
Approximate time played | 38W 6D 4H 44M |
Passengers |
|
Total bulk passengers delivered | 211 |
Total VIPs delivered | 17 |
Total delivered | 228 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 9 193 |
Grade 1 upgrades generated | 984 |
Grade 2 upgrades generated | 1 081 |
Grade 3 upgrades generated | 1 463 |
Grade 4 upgrades generated | 1 880 |
Grade 5 upgrades generated | 3 785 |
Crew |
|
Crew credits earned | 886 668 193 cr |
Crew hired | 11 |
Crew fired | 7 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 16H 28M 34S |
Time in gunner role | 2H 12M 16S |
Time in fighter con role | 1H 30M 22S |
Total credits accrued | 2 255 551 cr |