CMDR Mark Smith profile
(Imperial Clipper)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 64 924 909 005 cr |
Credits spent on ships | 5 487 687 210 cr |
Credits spent on outfitting | 16 073 230 796 cr |
Credits spent on repairs | 114 666 016 cr |
Credits spent on fuel | 1 839 024 cr |
Credits spent on munitions | 13 171 011 cr |
Insurance claims | 173 |
Total claim costs | 1 567 026 452 cr |
Combat |
|
Bounties claimed | 13 849 |
Profit from bounties | 1 231 747 079 cr |
Combat bonds | 6 024 |
Profit from combat bonds | 7 039 946 868 cr |
Assassinations | 644 |
Profit from assassinations | 1 213 292 840 cr |
Highest single reward | 2 194 440 cr |
Skimmers killed | 713 |
Crime |
|
Fines issued | 549 |
Lifetime fines value | 2 226 401 cr |
Bounties received/earned | 1 973 |
Lifetime bounty value | 4 767 290 cr |
Highest bounty issued | 31 000 cr |
Smuggling |
|
Black market network | 76 |
Black market profit | 2 862 857 cr |
Commodities smuggled | 635 |
Average profit | 12 131 cr |
Highest single transaction | 302 692 cr |
Trading |
|
Market network | 924 |
Trading profit | 21 041 519 256 cr |
Commodities traded | 908 069 |
Average profit | 5 103 449 cr |
Highest single transaction | 931 677 090 cr |
Mining |
|
Profits from mining | 8 213 314 195 cr |
Minerals refined | 13 499 |
Materials collected | 92 523 |
Exploration |
|
Systems visited | 69 964 |
Profits from exploration | 8 112 670 374 cr |
Level 2 detailed scans | 122 744 |
Level 3 detailed scans | 194 251 |
Highest payout | 25 543 026 cr |
Total hyperspace distance | 4 382 786 ly |
Total hyperspace jumps | 90 630 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 96W 16H 19M |
Passengers |
|
Total bulk passengers delivered | 7 539 |
Total VIPs delivered | 669 |
Total delivered | 8 208 |
Total ejected | 62 |
Search and Rescue |
|
Total items rescued | 448 |
Total profit | 9 783 845 cr |
Total rescue transactions | 121 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 17 412 |
Grade 1 upgrades generated | 1 435 |
Grade 2 upgrades generated | 1 805 |
Grade 3 upgrades generated | 2 715 |
Grade 4 upgrades generated | 3 913 |
Grade 5 upgrades generated | 7 544 |
Crew |
|
Crew credits earned | 7 351 919 507 cr |
Crew hired | 19 |
Crew fired | 18 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 4H 54M 49S |
Time in gunner role | 1M 25S |
Time in fighter con role | 1H 17M 26S |