CMDR Shambaloid profile
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 37 552 559 961 cr |
Credits spent on ships | 4 251 973 364 cr |
Credits spent on outfitting | 13 882 004 468 cr |
Credits spent on repairs | 53 986 912 cr |
Credits spent on fuel | 1 930 119 cr |
Credits spent on munitions | 8 278 796 cr |
Insurance claims | 88 |
Total claim costs | 833 626 946 cr |
Combat |
|
Bounties claimed | 13 856 |
Profit from bounties | 1 922 147 278 cr |
Combat bonds | 6 618 |
Profit from combat bonds | 10 286 623 593 cr |
Assassinations | 71 |
Profit from assassinations | 71 302 463 cr |
Highest single reward | 2 029 412 cr |
Skimmers killed | 74 |
Crime |
|
Fines issued | 91 |
Lifetime fines value | 23 874 602 cr |
Bounties received/earned | 48 |
Lifetime bounty value | 60 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 158 341 cr |
Commodities smuggled | 63 |
Average profit | 4 798 cr |
Highest single transaction | 41 954 cr |
Trading |
|
Market network | 429 |
Trading profit | 39 234 189 332 cr |
Commodities traded | 1 028 238 |
Average profit | 13 780 888 cr |
Highest single transaction | 516 314 928 cr |
Mining |
|
Profits from mining | 19 419 065 845 cr |
Minerals refined | 88 115 |
Materials collected | 173 131 |
Exploration |
|
Systems visited | 22 228 |
Profits from exploration | 7 919 138 993 cr |
Level 2 detailed scans | 266 078 |
Level 3 detailed scans | 266 078 |
Highest payout | 28 247 918 cr |
Total hyperspace distance | 991 210 ly |
Total hyperspace jumps | 28 735 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 40W 6D 21H 48M |
Passengers |
|
Total bulk passengers delivered | 6 589 |
Total VIPs delivered | 40 |
Total delivered | 6 629 |
Total ejected | 21 |
Search and Rescue |
|
Total items rescued | 2 733 |
Total profit | 74 485 293 cr |
Total rescue transactions | 118 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 7 575 |
Grade 1 upgrades generated | 724 |
Grade 2 upgrades generated | 992 |
Grade 3 upgrades generated | 1 438 |
Grade 4 upgrades generated | 1 813 |
Grade 5 upgrades generated | 2 608 |
Crew |
|
Crew credits earned | 13 128 321 108 cr |
Crew hired | 8 |
Crew fired | 7 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 47S |
Total credits accrued | 201 589 cr |