CMDR The Lowfyrr profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7 986 968 506 cr |
Credits spent on ships | 1 384 310 172 cr |
Credits spent on outfitting | 3 599 765 527 cr |
Credits spent on repairs | 75 076 453 cr |
Credits spent on fuel | 3 033 815 cr |
Credits spent on munitions | 4 117 363 cr |
Insurance claims | 119 |
Total claim costs | 1 680 010 379 cr |
Combat |
|
Bounties claimed | 7 127 |
Profit from bounties | 897 128 028 cr |
Combat bonds | 3 607 |
Profit from combat bonds | 459 506 261 cr |
Assassinations | 17 |
Profit from assassinations | 4 058 475 cr |
Highest single reward | 1 541 903 cr |
Skimmers killed | 161 |
Crime |
|
Fines issued | 381 |
Lifetime fines value | 22 329 982 cr |
Bounties received/earned | 109 |
Lifetime bounty value | 76 400 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 4 638 271 cr |
Commodities smuggled | 719 |
Average profit | 77 305 cr |
Highest single transaction | 3 187 184 cr |
Trading |
|
Market network | 209 |
Trading profit | 2 218 729 788 cr |
Commodities traded | 433 077 |
Average profit | 1 619 511 cr |
Highest single transaction | 99 182 240 cr |
Mining |
|
Profits from mining | 14 033 448 863 cr |
Minerals refined | 10 460 |
Materials collected | 44 934 |
Exploration |
|
Systems visited | 4 302 |
Profits from exploration | 636 417 583 cr |
Level 2 detailed scans | 35 107 |
Level 3 detailed scans | 35 107 |
Highest payout | 12 650 075 cr |
Total hyperspace distance | 357 675 ly |
Total hyperspace jumps | 16 995 |
Max distance from start | 5 984,00 ly |
Max distance from Sol | 6 118,05 ly |
Max distance from Colonia | 23 624,41 ly |
Approximate time played | 32W 5D 16H 43M |
Passengers |
|
Total bulk passengers delivered | 1 568 |
Total VIPs delivered | 0 |
Total delivered | 1 568 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 320 |
Total profit | 48 730 417 cr |
Total rescue transactions | 100 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 2 100 |
Grade 1 upgrades generated | 359 |
Grade 2 upgrades generated | 418 |
Grade 3 upgrades generated | 556 |
Grade 4 upgrades generated | 396 |
Grade 5 upgrades generated | 371 |
Crew |
|
Crew credits earned | 2 618 868 187 cr |
Crew hired | 1 |
Crew lost | 24 |