Perfil de David Bowman
Federation: Lt. Commander
Empire: None
Balance |
|
---|---|
Current assets | 3.021.935.441 cr |
Credits spent on ships | 254.022.010 cr |
Credits spent on outfitting | 423.375.799 cr |
Credits spent on repairs | 18.986.337 cr |
Credits spent on fuel | 169.866 cr |
Credits spent on munitions | 562.339 cr |
Insurance claims | 29 |
Total claim costs | 62.541.139 cr |
Combat |
|
Bounties claimed | 1.434 |
Profit from bounties | 54.866.163 cr |
Combat bonds | 919 |
Profit from combat bonds | 19.985.702 cr |
Assassinations | 16 |
Profit from assassinations | 4.867.310 cr |
Highest single reward | 263.920 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 47 |
Lifetime fines value | 885.481 cr |
Bounties received/earned | 49 |
Lifetime bounty value | 66.050 cr |
Highest bounty issued | 12.315 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 2.182.241 cr |
Commodities smuggled | 242 |
Average profit | 38.285 cr |
Highest single transaction | 600.888 cr |
Trading |
|
Market network | 125 |
Trading profit | 27.311.571 cr |
Commodities traded | 26.115 |
Average profit | 47.999 cr |
Highest single transaction | 796.350 cr |
Mining |
|
Profits from mining | 1.044.364 cr |
Minerals refined | 511 |
Materials collected | 5.187 |
Exploration |
|
Systems visited | 22.577 |
Profits from exploration | 2.291.201.303 cr |
Level 2 detailed scans | 44.696 |
Level 3 detailed scans | 193.811 |
Highest payout | 14.904.450 cr |
Total hyperspace distance | 1.144.553 a.l. |
Total hyperspace jumps | 23.938 |
Max distance from start | 65.656,15 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 47.301,63 a.l. |
Approximate time played | 12W 12H 14M |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 60.461 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 289 |
Grade 1 upgrades generated | 106 |
Grade 2 upgrades generated | 40 |
Grade 3 upgrades generated | 68 |
Grade 4 upgrades generated | 31 |
Grade 5 upgrades generated | 44 |
Multi-Crew |
|
Total time in multi-crew | 3H 29M 48S |
Time in gunner role | 2M 46S |
Time in fighter con role | 24M 28S |