Perfil de Vex012
(Diamondback Explorer)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 2.782.747.814 cr |
Credits spent on ships | 543.131.246 cr |
Credits spent on outfitting | 1.848.855.386 cr |
Credits spent on repairs | 6.207.224 cr |
Credits spent on fuel | 299.397 cr |
Credits spent on munitions | 241.105 cr |
Insurance claims | 23 |
Total claim costs | 99.070.766 cr |
Combat |
|
Bounties claimed | 243 |
Profit from bounties | 31.329.930 cr |
Combat bonds | 45 |
Profit from combat bonds | 27.483.600 cr |
Assassinations | 18 |
Profit from assassinations | 4.357.574 cr |
Highest single reward | 946.476 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 73 |
Lifetime fines value | 783.146 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 13.900 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 19.872 cr |
Commodities smuggled | 5 |
Average profit | 3.974 cr |
Highest single transaction | 4.302 cr |
Trading |
|
Market network | 98 |
Trading profit | 1.800.045.310 cr |
Commodities traded | 169.137 |
Average profit | 5.625.142 cr |
Highest single transaction | 21.858.816 cr |
Mining |
|
Profits from mining | 336.487.484 cr |
Minerals refined | 239 |
Materials collected | 3.157 |
Exploration |
|
Systems visited | 2.854 |
Profits from exploration | 319.274.924 cr |
Level 2 detailed scans | 6.868 |
Level 3 detailed scans | 6.868 |
Highest payout | 10.977.490 cr |
Total hyperspace distance | 153.216 a.l. |
Total hyperspace jumps | 3.873 |
Max distance from start | 25.901,44 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 22.550,96 a.l. |
Approximate time played | 3W 17H 58M |
Passengers |
|
Total bulk passengers delivered | 40 |
Total VIPs delivered | 478 |
Total delivered | 518 |
Total ejected | 4 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 318 |
Grade 1 upgrades generated | 99 |
Grade 2 upgrades generated | 95 |
Grade 3 upgrades generated | 60 |
Grade 4 upgrades generated | 46 |
Grade 5 upgrades generated | 18 |
Crew |
|
Crew credits earned | 42.445.974 cr |
Crew hired | 10 |
Crew fired | 9 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 15M 55S |
Time in gunner role | 8M 19S |
Time in fighter con role | 7M 27S |
Total credits accrued | 13.758 cr |