CMDR Supermuskox profile
(Krait Mk II)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1,596,858,051 cr |
Credits spent on ships | 528,396,797 cr |
Credits spent on outfitting | 812,854,348 cr |
Credits spent on repairs | 1,713,226 cr |
Credits spent on fuel | 256,450 cr |
Credits spent on munitions | 311,620 cr |
Insurance claims | 8 |
Total claim costs | 16,825,985 cr |
Combat |
|
Bounties claimed | 201 |
Profit from bounties | 12,040,076 cr |
Combat bonds | 2 |
Profit from combat bonds | 97,561 cr |
Assassinations | 5 |
Profit from assassinations | 669,964 cr |
Highest single reward | 438,849 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 48 |
Lifetime fines value | 1,316,720 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 4,600 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 264,532 cr |
Commodities smuggled | 164 |
Average profit | 264,532 cr |
Highest single transaction | 264,532 cr |
Trading |
|
Market network | 31 |
Trading profit | 54,370,676 cr |
Commodities traded | 13,858 |
Average profit | 489,826 cr |
Highest single transaction | 6,538,268 cr |
Mining |
|
Profits from mining | 5,640,102 cr |
Minerals refined | 124 |
Materials collected | 2,288 |
Exploration |
|
Systems visited | 1,718 |
Profits from exploration | 46,141,087 cr |
Level 2 detailed scans | 3,976 |
Level 3 detailed scans | 4,098 |
Highest payout | 776,602 cr |
Total hyperspace distance | 99,806 ly |
Total hyperspace jumps | 2,719 |
Max distance from start | 21,944.07 ly |
Max distance from Sol | 22,013.55 ly |
Max distance from Colonia | 23,478.95 ly |
Approximate time played | 1W 5D 3H 52M |
Passengers |
|
Total bulk passengers delivered | 65 |
Total VIPs delivered | 2,473 |
Total delivered | 2,538 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 436,876 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 165 |
Grade 1 upgrades generated | 77 |
Grade 2 upgrades generated | 43 |
Grade 3 upgrades generated | 24 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 5 |
Crew |
|
Crew credits earned | 9,326,746 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 28M 24S |
Time in gunner role | 12S |
Time in fighter con role | 28S |