CMDR Zafford profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8,422,480,844 cr |
Credits spent on ships | 786,000,456 cr |
Credits spent on outfitting | 1,486,275,097 cr |
Credits spent on repairs | 5,523,406 cr |
Credits spent on fuel | 455,167 cr |
Credits spent on munitions | 200,200 cr |
Insurance claims | 12 |
Total claim costs | 58,049,512 cr |
Combat |
|
Bounties claimed | 1,311 |
Profit from bounties | 138,145,513 cr |
Combat bonds | 33 |
Profit from combat bonds | 348,000 cr |
Assassinations | 5 |
Profit from assassinations | 340,237 cr |
Highest single reward | 735,425 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 25,539 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 2,600 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 32,364 cr |
Commodities smuggled | 5 |
Average profit | 6,473 cr |
Highest single transaction | 15,162 cr |
Trading |
|
Market network | 183 |
Trading profit | 17,969,882,760 cr |
Commodities traded | 204,559 |
Average profit | 27,946,941 cr |
Highest single transaction | 252,653,952 cr |
Mining |
|
Profits from mining | 2,460,710,823 cr |
Minerals refined | 1,088 |
Materials collected | 17,129 |
Exploration |
|
Systems visited | 14,536 |
Profits from exploration | 1,053,141,803 cr |
Level 2 detailed scans | 22,035 |
Level 3 detailed scans | 152,524 |
Highest payout | 11,417,980 cr |
Total hyperspace distance | 545,582 ly |
Total hyperspace jumps | 16,196 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 20W 3D 2H 7M |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 315,258 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 460 |
Grade 1 upgrades generated | 136 |
Grade 2 upgrades generated | 109 |
Grade 3 upgrades generated | 99 |
Grade 4 upgrades generated | 46 |
Grade 5 upgrades generated | 70 |
Crew |
|
Crew credits earned | 288,128,673 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 3M 18S |
Time in gunner role | 1H 12M 58S |