CMDR Chandra Sekhar profile
(Type-9 Heavy)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 21,866,184,193 cr |
Credits spent on ships | 588,579,100 cr |
Credits spent on outfitting | 3,300,553,825 cr |
Credits spent on repairs | 29,295,443 cr |
Credits spent on fuel | 1,496,036 cr |
Credits spent on munitions | 2,768,698 cr |
Insurance claims | 39 |
Total claim costs | 328,931,515 cr |
Combat |
|
Bounties claimed | 6,249 |
Profit from bounties | 1,119,631,095 cr |
Combat bonds | 1,793 |
Profit from combat bonds | 318,546,036 cr |
Assassinations | 38 |
Profit from assassinations | 26,926,414 cr |
Highest single reward | 1,855,250 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 187 |
Lifetime fines value | 497,842 cr |
Bounties received/earned | 296 |
Lifetime bounty value | 909,100 cr |
Highest bounty issued | 309,600 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 827,256 cr |
Commodities smuggled | 68 |
Average profit | 35,968 cr |
Highest single transaction | 155,937 cr |
Trading |
|
Market network | 150 |
Trading profit | 7,763,463,239 cr |
Commodities traded | 85,113 |
Average profit | 16,767,739 cr |
Highest single transaction | 418,932,000 cr |
Mining |
|
Profits from mining | 7,389,055,614 cr |
Minerals refined | 10,005 |
Materials collected | 42,261 |
Exploration |
|
Systems visited | 9,074 |
Profits from exploration | 1,112,364,659 cr |
Level 2 detailed scans | 40,625 |
Level 3 detailed scans | 40,842 |
Highest payout | 12,509,863 cr |
Total hyperspace distance | 502,534 ly |
Total hyperspace jumps | 13,842 |
Max distance from start | 26,037.18 ly |
Max distance from Sol | 26,093.35 ly |
Max distance from Colonia | 25,713.41 ly |
Approximate time played | 13W 4D 4H 46M |
Passengers |
|
Total bulk passengers delivered | 5,968 |
Total VIPs delivered | 915 |
Total delivered | 6,883 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 55 |
Total profit | 1,043,131 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 2,972 |
Grade 1 upgrades generated | 341 |
Grade 2 upgrades generated | 376 |
Grade 3 upgrades generated | 472 |
Grade 4 upgrades generated | 599 |
Grade 5 upgrades generated | 1,184 |
Multi-Crew |
|
Total time in multi-crew | 2H 30M 8S |
Time in gunner role | 3M 2S |
Time in fighter con role | 19M 28S |
Total credits accrued | 388,907 cr |