CMDR Teros Pricefield profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,564,145,238 cr |
Credits spent on ships | 886,615,926 cr |
Credits spent on outfitting | 1,353,003,267 cr |
Credits spent on repairs | 3,631,033 cr |
Credits spent on fuel | 211,214 cr |
Credits spent on munitions | 117,086 cr |
Insurance claims | 7 |
Total claim costs | 14,709,109 cr |
Combat |
|
Bounties claimed | 360 |
Profit from bounties | 11,714,894 cr |
Combat bonds | 534 |
Profit from combat bonds | 39,517,534 cr |
Assassinations | 14 |
Profit from assassinations | 3,125,379 cr |
Highest single reward | 318,825 cr |
Skimmers killed | 139 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 193,218 cr |
Bounties received/earned | 97 |
Lifetime bounty value | 958,400 cr |
Highest bounty issued | 573,100 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 120,871 cr |
Commodities smuggled | 53 |
Average profit | 15,109 cr |
Highest single transaction | 58,400 cr |
Trading |
|
Market network | 65 |
Trading profit | 128,404,851 cr |
Commodities traded | 31,945 |
Average profit | 410,239 cr |
Highest single transaction | 31,187,712 cr |
Mining |
|
Profits from mining | 26,808,274 cr |
Minerals refined | 1,576 |
Materials collected | 22,664 |
Exploration |
|
Systems visited | 3,980 |
Profits from exploration | 981,463,695 cr |
Level 2 detailed scans | 13,267 |
Level 3 detailed scans | 14,874 |
Highest payout | 29,953,305 cr |
Total hyperspace distance | 197,308 ly |
Total hyperspace jumps | 5,077 |
Max distance from start | 25,901.44 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 31,003.89 ly |
Approximate time played | 4W 6D 5H 33M |
Passengers |
|
Total bulk passengers delivered | 197 |
Total VIPs delivered | 3,664 |
Total delivered | 3,861 |
Total ejected | 71 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 57,870 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,394 |
Grade 1 upgrades generated | 248 |
Grade 2 upgrades generated | 237 |
Grade 3 upgrades generated | 348 |
Grade 4 upgrades generated | 238 |
Grade 5 upgrades generated | 323 |
Crew |
|
Crew credits earned | 148,911,033 cr |
Crew hired | 5 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 3H 24M 52S |
Time in gunner role | 3M 2S |