CMDR FebrezeNinja profile
(Python)
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 2,458,806,875 cr |
Credits spent on ships | 50,739,999 cr |
Credits spent on outfitting | 105,502,364 cr |
Credits spent on repairs | 156,242 cr |
Credits spent on fuel | 7,018 cr |
Credits spent on munitions | 113,017 cr |
Insurance claims | 6 |
Total claim costs | 651,670 cr |
Combat |
|
Bounties claimed | 397 |
Profit from bounties | 4,795,708 cr |
Combat bonds | 5 |
Profit from combat bonds | 15,000 cr |
Assassinations | 17 |
Profit from assassinations | 450,600 cr |
Highest single reward | 46,845 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 10 |
Lifetime fines value | 21,792 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 1,500 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 181,761 cr |
Commodities smuggled | 73 |
Average profit | 5,863 cr |
Highest single transaction | 20,304 cr |
Trading |
|
Market network | 33 |
Trading profit | 197,967,519 cr |
Commodities traded | 542 |
Average profit | 3,413,233 cr |
Highest single transaction | 38,366,756 cr |
Mining |
|
Profits from mining | 197,622,150 cr |
Minerals refined | 459 |
Materials collected | 5,881 |
Exploration |
|
Systems visited | 4,269 |
Profits from exploration | 2,221,760,068 cr |
Level 2 detailed scans | 47,283 |
Level 3 detailed scans | 48,188 |
Highest payout | 15,234,716 cr |
Total hyperspace distance | 213,037 ly |
Total hyperspace jumps | 4,436 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 3W 2D 3H 17M |
Passengers |
|
Total bulk passengers delivered | 636 |
Total VIPs delivered | 4 |
Total delivered | 640 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30,212 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 140 |
Grade 1 upgrades generated | 45 |
Grade 2 upgrades generated | 36 |
Grade 3 upgrades generated | 19 |
Grade 4 upgrades generated | 22 |
Grade 5 upgrades generated | 18 |
Multi-Crew |
|
Total time in multi-crew | 3H 12M 9S |
Time in gunner role | 2H 2M 22S |
Time in fighter con role | 56M 7S |
Total credits accrued | 854,638 cr |